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Hey guys, i'm running the Beggar's pearl. at tier 3-4.
The group is at the 1st puzzle, the wall that shoves them off the edge for 4d6 falling dmg.
They didn't pass the 21 perception to notice the socket for the jewel, nor does anybody have Disable Device to work around the secret door.
They also didn't pass the DC 20 perception check to see the mad dwarf's scribbles with the correct wording.
Our eager dwarven barbarian has sprung the (automatic reset) trap twice.
It looks like they won't guess the correct combination anytime soon.
4d6 is a lot during a trial and error.
I can wing situational checks, as failing a mission at that door would suck, but i'm not supposed to, i know.
What would my fellow GMs do?
Edit: i mistyped the scenario, it's beggar's pearl instead of infernal vault.
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@ nosig: no, she rolled a 17.
She might also (depending on the judges' call) get another check for Stonecunning - l would count it as 2 checks myself. One taken by the player, and one hidden (unknown to the player). But then I have that set on my Inititive Cards I have the players fill out at the start of the game.
The players check is an active check. The Stonecunning check is passive just for coming within 10'.