| Keolin Portara |
I'm going to be running an in-person AP soon and I am still waiting to decide for sure which one I want to run. I own most of them already and am a fairly experienced GM.
Which APs have the best supporting material? By this I mean fan-made additions and alterations or modules that fit well between volumes, etc. I know some of the APs are stronger/more popular than others but I don't know which of these have been fleshed out by the community in ways that mitigate their weaknesses.
I also would really like to tie in a module with an AP- like I know Witchwar Legacy fits well with RoW, for example.
My group is experienced enough that the more sandboxy ones would be ok, but rails are ok too. They are leaning towards Mummy's Mask but I haven't read much about that one yet.
| Nargemn |
I'm currently running Mummy's Mask and am planning on inserting the Risen from the Sands module somewhere around the later half of book 3 or book 4. It will require some upgrading as it's written for 3rd level characters and by then the characters are around 10-12, but it will work overall as the actual adventure's location is in the same area they're exploring in those books, which works out nicely!
| Bard of Ages |
Carrion Crown has some pretty dark moments and last time I looked, it's subforum was pretty full. It also had several modules that fit quite well and a setting book "Rule of Fear" with lots of seeds for other plots. Unfortunately my group only got to the middle of book 3 and were in the middle of werewolf tribal politics after solving a murder mystery in a hunting lodge. The first book involves ghost investigations, the second actually had the party defending a monster on trial through legitimate evidence.
Each section seemed to have one large dungeon (The haunted prison in book 1, The ex-baron's castle in book 2, and an entire town full of undead in book 3) rather than too many mini-dungeons. Again, I can't comment on the later books.
Duiker
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This may not exactly be what you're asking, but I'd say Mummy's Mask. The reason is that Osirian is massively built out in Paizo's materials (the campaign setting book for it has something like 100 different locations placed out through the desert). Plus, since it's the "desert" place, you can easily port materials across all sorts of settings and editions. Because "desert" is specific enough to get a very specific feel, but broad enough that there's a ton of materials.
My Mummy's Mask campaign has spent most of its time exploring the deserts and finding plot hooks, so I've brought in stuff from Frog God (Dunes of Desolation, in addition to some one off adventures), Four Dollar Dungeons, Paizo, Kobold Press (Southlands), 3rd edition Sandstorm, 2nd edition Al Qadim, and completely old school Deserts of Desolation.
Duiker
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Do you think the desert feel stuff would work as well with Legacy of Fire?
A lot of it would. The desert stuff basically fits into three main categories: Egyptian themed (i.e. pyramids, tombs, pharaohs), Arabian themed (i.e. 1001 nights, fairy tales, magic carpets), and then neutral themed. So Legacy of Fire is definitely more the second, while Mummy's Mask is the first. My gut says the breakdown is about 30% Egyptian, 20% Arabian, and 50% that fits either way easily. The Arabian stuff can often be tweaked very minorly to still fit into Osirian very easily, though I'm not sure it would work so well the other way for the most part.
But still, most of the third party stuff is neutral in that sense and I think would work really well for Legacy of Fire.
What I did was draw a poster sized map of Osirian, and then make a spreadsheet with every individual place that had a description in Paizo's books (it came out to around 75). Then put all of them on the map, and then started adding to blank spots stuff from third party books, which pushed it to like 125. That lets the Paizo materials form the backbone, that you then have to flesh out depending on when and where your PCs go there.
minoritarian
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Do you have a copy of that spreadsheet Duiker? I'm scouring through old dungeon mags and online to compile a list of every desert themed adventure from 1st Ed onwards (including 3rd party). Adventure sites/seeds would be handy to add at the end.
Once I've got it made I'll share it for others to contribute on what I've inevitably missed.
Duiker
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Do you have a copy of that spreadsheet Duiker? I'm scouring through old dungeon mags and online to compile a list of every desert themed adventure from 1st Ed onwards (including 3rd party). Adventure sites/seeds would be handy to add at the end.
Once I've got it made I'll share it for others to contribute on what I've inevitably missed.
Here you go: Osirian Map and Adventure List
I'd also had another column in which I'd copy and pasted the full text description out of the appropriate Paizo PDF for my own uses, by I've deleted that for this shared copy.
Basically, the way it works is that you take one of those poster size square grids, number the y-axis A through Z (there are 26 rows conveniently) and then number the x-axis 1 through 32. Then take an electronic copy of the poster map of Osirian and resize it to the same size as the big sheet, and print it out in poster mode. That let's you just trace the basic coast lines and rivers quite easily.
The spreadsheet y and x columns correspond to the grid coordinates, the "label" column is what is there, and the "book" column says which book it's from. "Osirian" was short hand for "Osirian: Legacy of Pharaohs", "MM#" for "Mummy's Mask and then the number". In some of those I also indicate where I was subbing in a third party adventure for what was in that town or location. Question marks mean that I'll drop them in somewhere as needed.
Also, to accommodate the old Deserts of Desolation set of modules, I created a dried river called the Sahure River running through the Sahure Wastes, since it was the most logical place for it.
Hope that all makes sense, it's hard to visualize without the map itself.
| Four Dollar Dungeons |
Here you go: Osirian Map and Adventure List
If that's my Holy Island that you've re-written to use the Osirian Gods, is there any chance you could post up your conversion notes? I would really love to see what you've done with it.
All the best
Richard
Duiker
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| 1 person marked this as a favorite. |
Duiker wrote:Here you go: Osirian Map and Adventure ListIf that's my Holy Island that you've re-written to use the Osirian Gods, is there any chance you could post up your conversion notes? I would really love to see what you've done with it.
All the best
Richard
It is! I didn't do the adaptation yet, because the party went in a different direction entirely, so I think I'm going to hold it and adapt it later to a much higher level but keep the core conceit of all the gods, the artifact and the role play. Might make that island that I named "Malinki Island" which is the little one on the Osirian maps right next to the big one off its southeastern coast near the border with Katapesh.
I'll post the mapping of the gods when and if they get there and I adapt that.
The Raven Black
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Legendary Games put out many supplements for the Paizo APs. This might be worth looking into.
I got most of those they did for Jade Regent, and they are good, even excellent for the adventures and the Relationships' overhauled system.
In Jade Regent, you can also add the Ruby Phoenix Tournament module. And the JR threads give excellent advice on improving the already great AP.
Older APs generally have more fan support available than the most recently released ones. And popular ones more than those people did not play. You can check the various APs' boards for threads about what people added or changed and you will get a pretty good idea of what is out there ;-)
And let's not forget Wayfinder that can have bits and pieces you could integrate in your AP. But you will need to check each and every issue's content individually.
| Four Dollar Dungeons |
Four Dollar Dungeons wrote:Duiker wrote:Here you go: Osirian Map and Adventure ListIf that's my Holy Island that you've re-written to use the Osirian Gods, is there any chance you could post up your conversion notes? I would really love to see what you've done with it.
All the best
Richard
It is! I didn't do the adaptation yet, because the party went in a different direction entirely, so I think I'm going to hold it and adapt it later to a much higher level but keep the core conceit of all the gods, the artifact and the role play. Might make that island that I named "Malinki Island" which is the little one on the Osirian maps right next to the big one off its southeastern coast near the border with Katapesh.
I'll post the mapping of the gods when and if they get there and I adapt that.
That's excellent, thank you, I shall look forward to that.
All the best
Richard