Emerald Spire - Rune of Change [Spoilers] Level 15


GM Discussion

Silver Crusade 4/5

Rune of Change:
1d6, 1: Dwarf, 2: Elf, 3: Gnome, 4: Halfling, 5: Half-Orc, 6: Human

So I wanted to expand more on the RP that this little gimmick offered and added the four additional races from the current season (Kitsune, Wayang, Nagaji and Tengu) to the table of available races that one could experience. A d6 to a d10. However, I wasn't sure how legal it is for Society even though it says at GM discretion. Since nothing is really breaking mechanics in their favor, making them more susceptible to Bane/Favored Enemy, and making training cost more. Is this okay?

On a side note, I turned a talking horse-companion into a Human.

Scarab Sages 4/5 5/5 *** Venture-Captain, Isles—Online

i managed to reduce the number of assimars by one, as hes now a half orc

Grand Lodge 3/5 *

Oh that's got to hurt, haha. Wasn't it also Male/Female, or am I getting that confused with something else?

Silver Crusade 1/5 Contributor

Michael_Hopkins wrote:
Oh that's got to hurt, haha. Wasn't it also Male/Female, or am I getting that confused with something else?

That's in there too. ^_^

Community / Forums / Organized Play / GM Discussion / Emerald Spire - Rune of Change [Spoilers] Level 15 All Messageboards

Want to post a reply? Sign in.
Recent threads in GM Discussion