The Fox - Stalker in PFS From out of Ice


Playtest Feedback


This one was a tricky one; it was heavily diplomatic, so it was really a toss-up as to whether I would even get to use the vigilante persona, because it's heavy social to start with and there's never any privacy.

After negotiating the first obstacle and basically getting stuck with Problem, despite some heavy diplomacy and then switching to intimidate when that didn't get the desired result, we headed off to the second obstacle. This was easy because I basically took 10 for 20 on most things and rolled nicely on a high DC intimidate check to deal with Problem at least until we got back from location 3

My stalker-senses tingling, I managed to slip away while the party was distracted by the appearance of the first combat, and since there was some talking before initiatives the GM rolled d10 to work out how far I was through my persona switch.

The combat was over within the 4 rounds I needed, and one of the party was highly suspicious due to his trauma from the Overflow Archives and his amnesia about the warning I gave at the start (not to mention their concern that the social persona was somewhere in the wilderness now, alone and freezing to death).

The last combat was undead, which was a problem for me, because I couldn't use the alchemists fire I had brought with me, didn't have a lethal damage weapon and I forgot that I had holy water (and now I think of it, wand of cure light wounds), so I ended up grabbing an improvised and helped batter it to death.

The Vigilante needs always to be prepared.

Designer

Thanks so much for your awesome triple playtest of the stalker djones! I'm going to reveal another possible stalker talent over in my stalker thread.


Quadruple, although the first one was Stalker 1.0.

I'm playing The Dalsine Affair tonight and I'll be posting a new thread tomorrow.

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