Vigilante Playtest #1: PFS, MotFF


Playtest Feedback

Silver Crusade

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Characters used in this playtest can be found here: Character Sheets
0 XP, 150gp characters for PFS playing through Master of the Fallen Fortress

1. Ravenous Dogs (CR 1):
Bukka won initiative and dispatch one of the dogs with a shortbow plus hidden strike (11 damage)
The two remaining dogs charged into combat, both failed to hit
Hskori defeated one of the dogs (10 damage)
Chankotu missed
Duskade defeats one of the dogs with her greataxe (7 damage)

The fight lasted one round, but this is just the warm-up

2. Spider’s Lair (CR 1):
Hskori and Bukka succeed the DC21 perception and notice the spider on the celling, getting to act in the surprise round.
Spider entangles Hskori with web
Hskori bursts the web
Bukka moves into the room
Round 1
Duskade hits the spider with her short bow (4 damage)
Spider descends and attacks Hskori, but misses
Hskori power attacks, but misses.
Bukka moves to flank with Hskori and bites with hidden strike (4 damage)
Chankotu hits (11 damage)

Combat over

The players grappling hook up to the second floor.

3. Shocker Pet (CR 2):

Round 1
Chankotu casts light his Bardiche to see in the darkened room
Bukka moves into the room and fires an arrow at the shocker lizard, but misses
The shocker lizard approaches Bukka, who makes a successful saving throw against shock (1 damage)
Duskade fires a shot, but misses
Hskori moves to flank with Bukka, attacks, but misses

Round 2
Chankotu moves to also flank with Bukka (I love reach weapons), attacks and hits (9 damage)
Bukka drops his bow and full attacks 2 claws and 1 bite, all with hidden strike. Only one claw hits (3 damage)
Shocker lizard shocks Bukka, successful save (2 damage)
Hskori power attacks, hits (15 damage)

As everyone regroups, 2 young troglodytes burst in.

Round 4
Hskori one shots the troglodyte that opened the door (18 damage)
The remaining trog throws a javelin at Hskori, but misses
Duskade fires an arrow (2 damage)
Chankotu attack (5 damage)
Bukka attacks (3 damage)

Combat over

Bukka disable the javelin trap in room five

Bukka picks the lock to room 7.

7. The Temple of Nethys (CR 1):
Fight against 2 burning skeletons. The players use stealth and secure a surprise round.
Hskori charges the nearby skeleton and hits (10 damage after DR)
The other vigilantes move into the room behind Hskori.
The remaining skeleton charges Hskori and threatens a crit but doesn’t confirm (1 damage, 6 fire damage)
Hskori takes 4 damage from the fiery aura, leaving him on 0 hp. He readies a standard action to attack when flanking.
Chankotu uses cure light wounds on Hskori (heals 5), and moves to flank.
Hskori attacks (9 damage after DR) destroying the remaining skeleton.

Combat over

Duskade pockets the scrolls of Shatter and Shield Other
Bukka notices and picks the door to area 6

Alchemist fires are thrown against the bat swarm and a readily dispatched. Hskori does take 4 points of damage from the swarm, casuing Duskade to use infernal healing to bring her up to full hp.

Hskori holds onto the potion of cure light wounds that was found.

Up to the 4th floor, the fight on this floor against the giant frog is much of the same. One young trog fled upstairs after the first one was defeated and the other went for Tulok’s help. When Tulok joined the fight, he ate a colour spray along with the remaining trog, ending the fight. Balenar’s gear is returned to him and he joins the party and heals everybody’s wounds.

12. Top of the Tower (CR 3):
Using the scroll of invisibility cast by Balenar, Duskade scouts the room. Tasskar, Snapjaw & the remaining trog are ready, and waiting for the vigilantes at the eastern side of the room. Chankotu casts bless before the fight.
Surprise Round
Duskade colour sprays Snapjaw & Tasskar, both fail their will saves. Tasskar is stunned and drops his scimitar, and Snapjaw is blinded and stunned for two rounds.

Round 1
Bukka moves up to Tasskar to flank next turn.
When Hskori moves to do the same, the hazard triggers cause the building to fall away. Hskori, Bukka, Duskade and Tasskar all make their reflex saves and jump to safety, Snapjaw and the remaining trog both fall to their deaths (17 and 14 damage respectively)
Chankotu attempts a bull rush and succeeds with Tasskar taking 6d6 falling damage (25 damage).

The vigilantes regroup on the ground floor, Tasskar has readied himself by summoning a spider swarm and a giant centipede. Balenar is using inspire courage as they approach the ground floor to re-join the fight. I have players reroll initiatives at this point.

Round 2 (sort of)
Bukka fires an arrow at Tasskar (3 damage)
Duskade fires an arrow at Tasskar (5 damage)
Tasskar falls unconscious. End of combat

Post-game thoughts
The dice were certainly rolling hot for the players throughout this session as it was pretty much breezed through.
While this kind of dungeon crawl scenario is probably not the best to showcase the abilities of the Vigilante, it was a good chance to look at each of the specializations combat effectiveness.
Avenger Was like a fighter with better saves and more skill ranks but down a feat. Strong characters with great weapons can dominate low level play and the Avenger is no exception here. Assault training did allow the character to qualify for power attack at first level, but this didn’t allow the character to feel unique.
Stalker Was worse than a rogue. Fewer skill ranks, weaker sneak attack, and no trapfinding.
Warlock A lot of fun to play with and some real incentive to stick with the character. A varied character though somewhat bard-esqe without the songs. Arcane spell failure in light armour felt unnecessary, and there were concerns that it wouldn’t be possible to explore variety of options as most talents would need to go toward arcane training.
Zealot Felt like any level 1 cleric or inquisitor without any of the other class features.
Dual identity & Social Grace are both great class features thematically, however, they have very little use in a practical setting and shouldn’t be taking the place of other class features but instead should have something that works alongside them. Alternatively, each specializations 1st level class feature needs more to it.

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