
Abrisene |
#1
With sufficient ranks in Disguise, you earn the following.
20 Ranks: You can create a disguise as a standard action, or as a full-round action combined with a Bluff check to create a diversion to hide.
Does this Full-Round Action give a disguise and a Diversion, with you then having to find a place to hide with a 5-Foot Step?
Do you no longer have to find a place to hide, with you staying in one spot and suddenly looking like a different person?#2
In general, does a Distraction include movement with it's Action?
What type of Action is a basic Distraction?
#3
Also how does this work?
Judgment (Su)
A heretic gains the following judgment in addition to the normal list of inquisitor judgments.
Escape (Su): Each time the inquisitor using this judgment hits an opponent with a melee or ranged attack, she can use a move action attempt to create a diversion to hide (see the Stealth skill).
Does the Heretic using this Judgement also have to find a hiding place with a 5-Foot Step?
#4
If a Diversion does include movement with it's Action, how does this work?
Quick Change (Ex)
At 5th level, a street performer can don a disguise as a standard action by taking a –5 penalty on his check. He can take 10 on Bluff and Disguise checks and use Bluff to create a diversion to hide as a swift action. He can take 20 on a Bluff or Disguise check once per day, plus one time per six levels beyond 5th.
This ability replaces lore master.
With this Quick Change to create a Diversion with movement, how far would you be able to move with this Swift Action?
After using Quick Change to create a Diversion with movement, would you then be able to take a normal allotment of Actions as long as they don't involve movement?Are you allowed to use this Swift Action for movement not to find a hiding spot but to move to a target, then Full-Attack?
#5
Is anyone, anywhere, able to cite an explanation of how this whole Distraction ability is supposed to work? It seems Stealth is broken on a fundamental level while this remains unsolved.

Tabletop Giant |

I think a diversion is simply creating an instance where you can roll a stealth check in order to hide.
Typically, to hide right in front of creatures you'd need to first somehow get behind cover or concealment. Once you have cover or concealment, you can roll your stealth check to hide.
These new abilities seem to be other new ways to create moments where you can legally roll a stealth check. They sound kind of neat.