The Coordinate System


Pathfinder Online

Grand Lodge Goblin Squad Member

So, for a while it confused me exactly how the coordinates worked on the numbered Hex Grid map on the GW website. ( https://www.goblinworks.com/blog/a-more-detailed-map/ )

On this map the NW hex of Thornkeep is 00,00.

So I finally got around to looking up hex map coordinate systems and found they are using an "Odd Column" Coordinate system. IMO this system can be very confusing and I would like to suggest a change to Cube Grid Axial coordinates.

What does this mean?

Well, to put it simply, there are two axis we care about, the North/South Axis and the North West/South East axis. We only count out in those directions, just ignore the NE/SW axis.

Keeping with the current "theme" where the numbers go up in the South and East directions we would shift it so numbers go up to the South and South East on their respective Axis. I would suggest also changing the order the coordinates are in, currently the first number is East West and the second number is North South. I would suggest using the North South as the first number, with the NW/SE as the second.

Here are just a few examples of where things are using this coordinate system.

Thornkeep (NW hex) = 0,0
Thornkeep (SW hex) = 1,0
Thornkeep (East hex) = 0,1
Golgotha = 9,-6 (First, go 9 Hexes South of the N/S axis, then 6 NW on the NW/SE axis)
Keeper's Pass = 14,1 (First go 14 hexes South on the N/S axis, then 1 hex SE on the NW/SE axis)

Using this system it would be much easier tell where you are just by counting hexes along the two axis.

Goblin Squad Member

The devs are using 2 different coordinate systems internally, good luck getting everyone to standardize on a third.

Might make a good private battle coord system for your specific group, if you can talk them into it.

Grand Lodge Goblin Squad Member

If I do that, I'll probably center it around our Settlement instead of Thornkeep.

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