Giorgo
Goblin Squad Member
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Lightning Reflexes 1 General Passive Reflex Defense Bonus +2
Great Fortitude 1 General Passive Fortitude Defense Bonus +2
Iron Will 1 General Passive Will Defense Bonus +2
Toughness 1 General Passive Hit Points +10
Blind-Fight 1 General Passive Oblivious Recovery Bonus +1
Bravery 1 Fighter Morale Freedom Recovery Bonus -1, Mind Blank Recovery Bonus -1
Strong Back 1 Freeholder Passive Encumbrance +2
Saves_Category_Ability
Willpower Bonus_Arcane / Divine_WIS / PER / INT
Fortitude Bonus_Martial / Divine_CON / STR
Reflex Bonus_Martial / Subterfuge_DEX / INT
Recovery Bonus_Martial / Arcane / Subterfuge / Divine_CON
As far as Defensives go: overall, Defensives are weak and expensive. You would honestly be fine skipping them altogether, or buying any 3 at rank 1, slotting them, and forgetting about them until much later.
Lightning Reflexes, Iron Will, Great Fortitude: passively boost defense versus various spell attacks. These bonuses are small and costly compared to buying Reflex Bonus, Will Bonus, and Fortitude Bonus. For example:
Fortitude Bonus 1: 54xp for +4 Fort, always active
Great Fortitude 1: 124xp for +2 Fort, takes a slotToughness adds hit points, but again, less effectively and more expensively than just buying more Hit Points. In general, invest minimally in these four feats unless you have specific reason to want to maximize a specific defense after you've done everything else you can to raise it.
Blind Fight (rogues) is a niche feat which improves recovery rate when you are affected by Oblivious. Skip it unless you have specific reason.
Bravery (fighters) decreases the decay rate of Freedom and Mind Blank, which in turn help you remove control effects of various types. If you have ways to get those effects, this can be useful. It also adds a boost to Will defense, so skip Iron Will if your take this.
Strong Back: increases encumbrance. This is the no-brainer feat to slot here if you do any gathering or hauling.
My recommendation for Defensives is to train Strong Back as high as your Adventure feats will allow, add Bravery if you're a fighter, then fill up your remaining slots with any of reflexes/will/fortitude at rank 1 and leave them alone for now.
Giorgo
Goblin Squad Member
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Fighter*_Solo
1-Bravery
2-Ligthning Reflex
3-Strongback
Fighter*_Group (Offensive)
1-Bravery
2-Ligthning Reflex
3-Fortitude
Fighter*_Group (Defensive)
1-Bravery
2-Ligthning Reflex
3-Toughness
Given the above information, does the information above “make sense” or “sounds practical” for a dedicated fighter?
*= In addition to raising Will Power Bonus**, Fortitude Bonus, Reflex Bonus and Recovery Bonus to highest possible level.
**= Will Power Bonus requires Divine Achievement Points, so it might be a struggle for a dedicated fighter to reach the requirements; save grinding thousands of skeletons…