PFS #3-02: Sewer Dragons of Absalom - what to do with Emral?


GM Discussion


During the course of this module, the players learn that Emral Xarcious is in debt to Greeves, went missing, and that Greeves was overheard arguing with a slaver about the sale of a skilled slave. Later, players can learn that Emral has been captured & beaten pretty badly by Greeves, who has grown frustrated at his inability to find a buyer for his debtor in the slave pits.

The players offered to buy him and paid the price listed, but then kept him as a slave since that's the backstory. The module assumes they set him free, but slavery is legal in Absalom and it's a legit sale.

How the heck is that handled in PFS??!!?

Dark Archive 2/5

My suggestion is the following:

If a PC wants to keep Emral as a slave, they need to pay the Slave price out of the Adventurer's Armory or Ultimate Equipment, or whatever book Slaves can be purchased out of. Then, "they can say" they own an slave named Emral but otherwise has no mechanical value then that listed under the Slave description.

Lesson is that nobody can retain anything that cannot be purchased through a PFS legal book or off a PFS chronicle.

Grand Lodge 5/5

Assuming they paid what Greeves asks, which is likely far more than the slave price (I say without looking up the slave price), Id just tell them to mark down the purchase on their ITS as the slave, if they really want to keep him.

After that, every time I GMed for that player Id be asking what they have the slave doing, especially if they like to keep it around, and [/i]especially[/i] if there is a Silver Crusade or Liberty's Edge person in the party.


Wow. I just discovered that slaves (from Adventurer's Armory) are legal for purchase in PFS. Color me EXTREMELY surprised.

With that in mind, yeah, that makes the most sense.

Dark Archive 4/5 5/5 ****

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On the other hand it would be the perfect time for a character to spend prestige for a follower vanity, like a porter.

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