Schedim avoids gawing of fingers while waiting by thinking ahead


Pathfinder Online

Goblin Squad Member

I had some ideas while walking in the rain concerning Settlement development. it is still in the far dim future and so on, but something I have to do with all this stuff accumulating in my brain.

We (I) don't know that much how Settlements are supposed to be growing in power and utility by supposedly by bulk resourced mined at special places and by gathering influences by ..... Companies?

Anyway, these factoids(!?) crossed sword with another titbit in the muchy depth of my brain, that silver and gold has a quite low value and is of limited use for some special magic and religious purposes and some higher level stuff.

That means T1 mostly curse when silver ore appears rather than the extremely valuable iron ...

This could be changed if there was a black hole to pour jewellery in, like if there was a improvement of the Settlements <Something> if it received such pure decorative stuff (a side track is that Jewellery worn could boost Bluff (etc) a bit, which would be of use if Bluff had any function etc).

Also if there was some kind of religion instead of this generic Cleric stuff, there would be Temples to make sacrifices in (and on that path I have plenty to ideas ... woe the day the Dev says Religion is going to appear for real).

Goblin Squad Member

The blogs haven't gone over this in a year but this is the most recent:

Settlements support big players with big structures, which use a finite resource called Development Index (DI). Structures need bulk goods for maintenance. Bulk goods come from outposts and PoIs around the settlement operated by Companies chartered by the settlement.

Also, we get Pathfinder churches with factions, one of the systems for pvp, which doesn't always have to be combat.

Goblin Squad Member

I like the notion that gifting silver and gold to the Cleric will add something (be it DI or other) to the settlement.

Goblin Squad Member

Gifting silver and gold to the barbarian sounds even better! Then we they won't feel as inclined to raid you.

Goblin Squad Member

Caldeathe Baequiannia wrote:
I like the notion that gifting silver and gold to the Cleric will add something (be it DI or other) to the settlement.

And of course it just sits there in the basement, accumulating and waiting to get plundered...

Goblin Squad Member

Schedim wrote:
Caldeathe Baequiannia wrote:
I like the notion that gifting silver and gold to the Cleric will add something (be it DI or other) to the settlement.
And of course it just sits there in the basement, accumulating and waiting to get plundered...

Maybe in the real world. Here it should be a materials sink.

{edit: besides, the church is actually pretty good about sensing trouble on the horizon and shifting their assets to safer homes.)

Goblin Squad Member

I just saw it as an excuse to actually invade a settlement and plunder it...

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