I've got goblins on my mind


Pathfinder Online

Goblin Squad Member

... or rather Goblin farming. As my heart bleeds for these poor creatures, not viewed as anything else as a steppingstone to more glorious pursuits.

When NPC AIs get some love (in the dim future of EE or OE) what about really introduce Goblin cowardness. if a bunch of (basic) Goblins are attacked by anything besides a not-quite-wet-behind-the-ears character and takes casualties, how about all the goblin scattering and running in all directions.

And keep running for quite a while. when they find a quite corner, they begin to spawn a new group.

The effects would be that you really do not want to have Goblin farms around your settlement, but OTOH when you find goblins at anyplace close to a Settlement (or anything permanent or semi permanent) you can cause a bit of mischief by having them contract a case Goblin disease.

Settlement could then hire low level PC to do Goblin cleaning missions and also having to organise sweeps and patrols.

And wanderers could take bounties for reporting settlement-close Goblin infestations.

Perhaps if you gain a contract of a settlement you could have Gobbos drop an ear and you could exchange them for a copper or two ...

Sooo now I think I gotten the pesky bastards out of my head...

Scarab Sages Goblin Squad Member

They've already introduced goblin in-fighting. The shamans and bombers don't think about friendly fire when they attack. If you're surrounded by goblins, and the shamans and bombers do more damage to the melee goblins than you do, then the melee goblins will forget about you, turn around, and start pummeling their shamans and bombers.

All of this is well-supported by Golarion goblin lore.

Mogmurch the Goblin Alchemist wrote:

Things go boom when Mogmurch throws,

Much more fun than using bows.
Sometimes where the boom boom blows
Is not my fault—that’s how it goes.

In PFO, the friendly firefights are apparently a quirk of the none-too-bright AI, but I hope they leave this behavior in place for goblins.

Goblin Squad Member

It is glorious!

Goblin Squad Member

At least one early achievement pretty much requires the presence of low-level goblins near starting settlements.

Goblin Squad Member

That is a special case that is a bit besides the point.

Actually I hope there will be something a bit more elegant and immersive as a tutorial in the future.

Goblin Squad Member

Being wrote:
At least one early achievement pretty much requires the presence of low-level goblins near starting settlements.

Not an achievement, it's the starting quest. Which I believe is supposed to get changed to 'kill 3 enemies'.

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