While watching the patcher bar slowly growing


Pathfinder Online

Goblin Squad Member

I was thinking, and while we wait for the subforums I wanted to share some thoughts.

I was thinking about the possibilites of playing a Peddlar, hiking around the map trading bits and pieces outside the settlements.
Of course it would be dangerous and virtually impossible if the PvP aspect gets dominant, but OTH, then I possibly will drop out of the game anyway.

Perhaps in the future something like a pack mule or a cart will exist to make it easier to haul stuff around.
Perhaps a portable trading tent you can put up and announce you to a greater range in the minimap.
Perhaps some kind of ... banner/sign/whatever you can carry around to have a visual sign that you are peaceful. (No other actual mechanics, just a visual reminder for ambushing longbowiers).

The peddlars (if anyone else is mad/deluded/naive enough) would serve to peacefully exchanges in the wilderness and provides camps with stuff they need from remote sources.

Heck I get the vision of a future of a full Traveler outfit, creaking colourful wagons and all, circumventing all the river land ... :-)

Ahem .. Now I go back staring at a blue bar again...

Goblin Squad Member

1 person marked this as a favorite.

If you can create a formal attire such as a Harlequin costume and cape (& hat?) for example and work on diplomacy OOC to support you IC then who knows?!

Goblin Squad Member

@AvenaOats, exactly :-), will be perfect when we can do Goblin characters!

I'm sure the blue bar moved, really I'm sure! But what it waits for beats me, load on two processors, about 10%, very very low download activity, probably some other activity I guess ... Plenty of memory free ...

I guess it is just lazy...

3 hours and counting since I tried to restart it....

Goblin Squad Member

did you run it as admin sometimes that helps

Goblin Squad Member

Yupp always as an admin, it moves sloooooooowly forward... I guess there is only one imp on duty, it is hungover and paints the pixels one at a time....

Goblin Squad Member

It seems I may be on the other side of the congestion, or whatever it was, now the Tile numbers change everytime I check.

However I was thinking of another thing; Monster farming, I saw it mentioned somewhere in a thread. I really hope there will be an real incitament to wipe monster populations, and not keep them just for leveling clerics ...
Why do I oppose that? Well, it assume a control over the environment which takes away a lot of the mysterious and excitement.
If there will be a point where the PvE is to easy (for high levels, strong settlements etc) only mindless(in my opinion) PvP remains and that will probably condence into a two faction situation (which has beenlamented elsewhere).

How to avoid organised monster farming, I don't know, short of moderator intervention, but some ideas would be.
If some cruical resorce node spawn less in monster areas (of course not all, or even a majority I really want to sneak through to get the coveted wool plant among the Ogres) there is a incetament to keep them out of hexes close to the sttlement.
Perhaps Monsters sneak into the Settlement during the night and steal/damage/pollute/kidnap if they are too close.
Mayhaps to many undead in the world reduce the rate of Power regeneration globally ...
Perhaps Thornguards have to tax the bank if to many goblins run around in the world as they need to replace equipment....

I don't know, just that Monster Farming to me is a bit to much of "man above nature" thinking to really suit me...

Goblin Squad Member

Schedim wrote:

...I was thinking about the possibilites of playing a Peddlar, hiking around the map trading bits and pieces outside the settlements.

Of course it would be dangerous and virtually impossible if the PvP aspect gets dominant, but OTH, then I possibly will drop out of the game anyway...

If you see yourself as a solo traveller without guards, then the most feasible option would be to come to agreement with those who would most likely attack you. Knowing the territory you travel and the bandit group active within it, may allow you to gain their protection at a certain cost. It may even be profitable, as peaceful contact with them may allow goods to come into your hands that you would otherwise rarely see.

The focus of PFO is player-generated content, not developer designed PvE questing, but that doesn't mean that the player-generated content has to be PvP violence.

Goblin Squad Member

Schedim, you know GW put the 10.0 installer up, right? Download then install from that--it will be way faster than messing with the patcher.

Goblin Squad Member

Mbando, I will sure do that next time, now everything running fine. Should've thought of that myself *headslap*

Goblin Squad Member

Daeglin, absolute, that is the direction I'm thinking of ...

Goblin Squad Member

Schedim wrote:
Daeglin, absolute, that is the direction I'm thinking of ...

You might want to consider talking to The UnNamed Company. As the most public bandits, they might be able to give some advice. I think The Goodfellow is their "public relations officer" or whatever the bandit-version title is ;)

Goblin Squad Member

Thanks for the advice Daeglin!

I'll see if I survive the experience talking to them!

Goblin Squad Member

They're pretty good folk, at least outside the game....

Community / Forums / Paizo / Licensed Products / Digital Games / Pathfinder Online / While watching the patcher bar slowly growing All Messageboards

Want to post a reply? Sign in.
Recent threads in Pathfinder Online
Pathfinder Online