Tigerbear
Goblin Squad Member
|
Today, my husband and I started an escalation of skeletons that was to the Northeast of Marchmont. It seemed to be a low-level escalation, and therefore a fun way to learn about them. Within approx eight-ish hours of playing, we went through approx five quests, 3 for stealing weapons, and two for purifying graves. Every single one of these quests we were unable to complete because of leaving the hexed area, dying, crashing, or even once it just reset from 14/25 to 1/25 with no warning. Also, the priest of Gorum that we had to get some type of purification potion from was set down in the middle of nowhere with no clue as to where to find him, we were rather lucky to have run across him. Beyond the mass slaughter to drop the percentage of escalation, the quests seem rather pointless because we don't know what they are for, as well as unable to finish them. This problem should likely be addressed at the very least before settlements are implemented since that will be a major problem for said settlements.
| Bob Settles Goblinworks Game Designer |
Today, my husband and I started an escalation of skeletons that was to the Northeast of Marchmont. It seemed to be a low-level escalation, and therefore a fun way to learn about them. Within approx eight-ish hours of playing, we went through approx five quests, 3 for stealing weapons, and two for purifying graves. Every single one of these quests we were unable to complete because of leaving the hexed area, dying, crashing, or even once it just reset from 14/25 to 1/25 with no warning.
Most of the events have timers on them, which are unfortunately hidden from the players, something we realize needs to be fixed. The amount of time allowed for each event is roughly double the amount of time that 1 party of 4-6 appropriately-leveled characters should require to clear the event. A party of 2 would probably have trouble finishing any events on-time unless some other parties are also tackling the event.
Also, the priest of Gorum that we had to get some type of purification potion from was set down in the middle of nowhere with no clue as to where to find him, we were rather lucky to have run across him.
The NPCs for each event are placed randomly every time the event starts. In the long-run, we hope to mark them on the map from at least slightly larger distances. For some events, we've placed multiple NPCs to make them a little easier to find, but we're still playing with the balance to see just how much of a challenge it should be to search for them as part of the event.
Beyond the mass slaughter to drop the percentage of escalation, the quests seem rather pointless because we don't know what they are for, as well as unable to finish them.
Completing events affects the strength of the escalations, much like killing monsters. If an event is completed in time, the escalation strength usually drops fairly significantly. If the event is not completed in time, then the monsters have achieved their goals and the escalation strength rises a bit.