
L'cutus |

I'll be playing a Slayer for my first character in Iron Gods.
Concept:
Android from Torch
Role:
Party Technologist and Trapfinder
[u]25 Point Buy[/u]
Str 16
Dex 16
Con 12
Int 16
Wis 10
Cha 11
Archetype:
Since I need the Slayer talent for Trapfinding, options are limited.
Traits:
Numerian Archeologist
Local Ties (Adds Knowledge: Engineering)
Slayer Levels:
1) Technologist
2) Slayer Talent: Trapfinding
3) Sneak Attack 1d6, Feat: Power Attack?
This is where I run out of plan. I haven't figured out what weapon to use or really thought through to further levels.
Since this guy will be presumably out front looking for traps, I'd like to maximize survivability and then also contribute to combat. So while a Two-Hander and Power Attack is the obvious choice for damage, especially against constructs, I'm not sure if it is the way to go.

![]() |

Why the need for Charisma? Mechanically, you'd be better off dropping it and raising something else (Cha 8 will net you Str 17, for example).
Unless aiming for Empathy, I guess, but then you should have more than an 11.
In terms of fighting style, you could go two-handed, you could also go TWF (though I'm not 100% sure I would)...and finally, you could go switch-hitter. You'll have the stats to be good at it, plus the Feats with Slayer talents, since you can burn every Talent from 4th to 12th on it if you want to, plus maybe a Feat or two.
Sample switch-hitter progression:
3: Power Attack
4: Combat Style (Rapid Shot)
5: Quickdraw
6: Combat Style (Manyshot)
7: Deadly Aim
8: Combat Feat (One of your choice)
9: Another of your choice
10: Combat Style (Any Archery style Feat)
And so on and so forth.
You could also go pure archery, but that didn't seem to be the route you'd be happiest with. A version of this with a gun of some sort is also possible, though it'd probably shift Feats around a bit to afford an Exotic Weapon Proficiency, and might well just not be as good in many ways.

![]() |

I wanted to keep Cha non-negative because I'm taking Disguise in case I have to appear human (The Players Guide suggested something to that effect since the Technic League sees Androids as property).
But with the -2 to Cha from Android, maybe I'll just let go of the idea and add to my combat stats.
Making it an 8 only gives -1 as opposed to an 11. It's not like I'm suggesting ditching it entirely or anything.

![]() |

Fair enough.
Other thoughts:
Would 18 Dex be a good option to make staying in light armors worthwhile?
Possibly. In the long term, a Mithral Breastplate or maybe Celestial Chain is the way to go, but more AC never hurts and they'd both allow an 18.
How can I optimized survivability and stay effective as a "rogue"? Chain Shirt? Breast Plate? Leather?
If you want to minimize armor checks, which is reasonable, Studded Leather, then a Masterwork Chain Shirt, then a Mithral Chain Shirt. Followed eventually by the armors listed above.