Proxima Sin of Brighthaven
Goblin Squad Member
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The tooltips are much more important!!!! (Though the last paragraph is about a fundamental part of combat and could help that get smoothed out asap) I'm putting this down in writing while it's fresh.
By splashes I'm talking about the text that pops up over your head when you get a new achievement, or damage numbers in combat floating up into the sky, etc.
they are so tiny. Apparently they're tied to the object that created them so when I'm zoomed out to be able to see my surrounding area the splashes are so tiny I can't read them.
I can't tell the difference between damage I'm taking and damage I'm doing. I can use context to figure it out, but even if I zoom in enough (all the way, basically) to see the numbers I have to focus on them instead of fighting to get useful information from them.
Is it very simple to unattach splashes from their source avatar and use an area on the screen? Just "You have achieved Bandit Slayer 3" splashes in a convenient part of the screen, the same readable size every time, regardless of how zoomed in or out someone likes their camera.
Also some color and size/font distinction between my damage/healing and enemies would make that cornucopia of math actually useful. Red/green for myself in a certain font and bigger size. Maybe yellow/lime or something and thinner font for enemies. And when my cleave/aoe hits could I see all the damage I did not just for what I have targeted, please? An icon to indicate a critical hit that goes with the damage number instead of "CRITICAL HIT!" is all that's needed.
Also if a condition initiates on an enemy it would be great if I can see the icon for that condition splash over them just like a damage number. In combat I was trying to apply strings of conditions (fictional example - opportunity so I could use another skill to apply flat-footed if target has opportunity so I can use a third skill for Critical 20 Bleeding 40 if target has flat-footed). It was pretty hard to decipher if/what conditions were on my target to strategize what feat can take advantage of it best.
Thanks for making the game. Now I'm going to pester you for 18 months with all my ideas how to make it the best game out there.