Foxhole Construction


Pathfinder Online

Goblin Squad Member

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This may be the simplest feature I'm ever going to propose.

This would be an advanced skill. By advanced I mean it would have prerequisites and possibly higher XP cost per level. Prerequisites would be stealth, a small amount of architecture, and if they have it survival skill.

When you have this skill you can choose to build a foxhole. Initiating an action timer after which your character disappears from the map, simulating that you have created and hidden yourself in a covered foxhole.

If another player perceives you they see you as a glowing patch on the ground that gives the information they would normally see when viewing your character.

Foxholes are percievable from 5 meters away if the players foxhole construction is equal to your perception. Perception / foxhole construction imbalances can change that range from 10 to 1 meters.

The point of foxholes is both for their obvious tactical usage in ambushes, but also to allow players who need to go afk momentarily to make their characters a bit harder to find.

You can attack from a foxhole but doing so immediately ends the hidden condition, as does moving.

Goblin Squad Member

I really like it (big fan of ambushing). It's allowing the a option to actually "hide in cover" which you normally can't do in mmorpgs. hence my usual favorite of finding a climbable tree and spending a few minutes climbing high up out of field of vision. Few and far between in most mmorpgs though.

Could limit to requiring some vegetation nearby instead of anywhere?

Love the idea, think it's necessary.

Goblin Squad Member

I believe blinds will do this, if they remain as part of the design.

Stealth also needs to be worked on. In its current state, it is practically useless.

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