Grappling with grappling rules.


Other RPGs


Alright, I've been trying to get to some of the skills used in my unique system, Change. I managed to work out weapon and armour skills, the shield skills and a few others. Then I tried to handle the grappling system, and I realised that I am attempting to handle the system that in every other system is "that one rule". I'm going to ask for some help here before I write up another overly complicated nightmare of a grappling system, or a shallow piece of crap that doesn't do anything it needs to.

Grappling needs to:
Allow you to move, turn and manipulate your opponent, and prevent them from moving and turning.
Greatly weaken swinging attacks.
Allow you to increase your defence somewhere in there, as a good grappler uses it to prevent their opponent from hitting them, while reducing your ability to guard.
Disable/weaken the grappled part to some extent.
Be capable of inflicting damage, and that's locational.
Improve some special attacks meant to be used while grappling. (Headbutting, biting, swallowing for some species.)
Enable some attacks that can ONLY be used while grappling. (Slams and throws, mostly.)
Be resistible with the very same grapple skill.
Still be simple enough to use without frustrating yourself or making your GM and all the other players hate you.

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