What are some good modules for testing out Gestalt?


Adventures


I'm interested in one day running a pathfinder Gestalt game and I wanted to give it a sort of test run. However, since I'm lazy/suck at making good PF scenarios, I wanted to try using a module. I know I'll have to do some upscaling and editing, but I was hoping to have a base I wouldn't have to completely rewrite.

In any case, I know that the system--at least the 3.5 info I found--speaks of characters having more resources to go through the day, so I want to run something that is as un-15-minute-workday as possible, or, if the encounters are scattered, can be linked together with few rest periods between. Was hoping to find something that runs between levels 5 at minimum and 13 at most. What would you guys recommend?

Liberty's Edge

Just about any module would probably work, though I recommend Feast of Ravenmoor since it is both awesome and takes place over the course of a single day.

When it comes to scaling gestalt characters its really pretty easy. A party of four gestalt characters will be functioning as if they were about a level higher. In the case of Ravenmoor, it's written for a group of level 3 characters so throw your party at it when they are level 2.

Gestalt isn't nearly as powerful as it seems, it just means that the group will have more utility to approach situations and there will not likely be a party roll unfilled. I ran Shackled City in 3.5 from beginning to end (level 1-20) with four gestalts (elf paladin/cleric, dwarf monk/barbarian, drow sorcerer/rogue, and ogre barbarian/ranger) and it worked out just fine.

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