Season Six Introductions


GM Discussion

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

So, I am trying to set up my schedules for September, and I am trying to pair up the season 6 scenarios with scenarios that will help introduce the PC's to those locations (We have a lot of veteran players, but we also have a lot of players who have less than a year of play.)

Please post your suggestions here. (And lets keep this thread going as more scenarios get announced.)

Quote:

#6–01: Trial by Machine

A Pathfinder Society Scenario designed for levels 1-5.

More than a millennium has passed since the "machine mage" Karamoss's failed siege of Absalom, and for years the Pathfinder Society has used upper reaches of his subterranean siege tower as a training ground for initiates. During a routine drill, the once-dormant dungeon springs to life, and it will take all the PCs' resourcefulness and skill to make it out alive.

Master of the Fallen Fortress springs to mind, as does the confirmation, as both deal with the area around Absalom. Can anyone recommend some other scenarios that deal with the outskirts of Absolom?

Quote:

#6–02: The Silver Mount Collection (PFRPG)

A Pathfinder Society Scenario designed for levels 3-7.

The esteemed Blakros family—famous for their museum in Absalom—receives a large shipment of artifacts from Numeria but fears that the ever-vigilant Technic League will attack to reclaim its "stolen" property. When they request the help of Pathfinders to help guard the collection, the PCs discover that the Technic League is the least of their worries.

Obvious Introductions:

0-5 Mists of Mwangi
1-35 Voices in the Void
2-11 Penumbral accord (I may skip this one)
3-7 echoes of the overwatched

That should introduce them to most of the museum.

Quote:

#6–03: The Technic Siege (PFRPG)

A Pathfinder Society Scenario designed for levels 5-9.

When the Pathfinder Society acquires a copy of A Thread of Silver, a written survey of some of Numeria's most closely guarded sites, the Technic League dispatches its own agents to the Pathfinder lodge in Nantambu to recover the text and make an example of those who would investigate Numeria's otherworldly secrets. Can the PCs prevent the League from stealing this valuable tome and destroying the Society's foothold in the Mwangi Expanse? For levels 5-9.

I haven't played any of the Mwangi Expanse stuff. Recommendations?

5/5

For the Technic Siege I would recommend:

#2-01: Before the Dawn—Part I: The Bloodcove Disguise
#2-02: Before the Dawn—Part II: Rescue at Azlant Ridge

#34: Encounter at the Drowning Stones is excellent but 7-11, so for high-tier Technic Siege folks this would be a good start.

For future reference, use this link.

Liberty's Edge 4/5 5/5

Kyle beat me to it on the Garund-based scenarios.

FLite wrote:
Master of the Fallen Fortress springs to mind, as does the confirmation, as both deal with the area around Absalom. Can anyone recommend some other scenarios that deal with the outskirts of Absolom?

The first one that springs to mind is #1: Silent Tide.

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