[PFS] Dragon's Demand - Who would you put in as the 5th (and possibly 6th) character?


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Sczarni

My local group is kind of a hodgepodge of people with a large difference in play style and character concepts. 4 of the 5 have played PFS, including at Cons, so they are also different levels. Someone always has to play up, and it has led to a couple near deaths. I expect that in the 7-11 tiers, the near deaths will become deaths. To help bring them together and consolidate everyone in the same level/wealth range, we decided to run Dragon's Demand with level 1 characters. Although not at all enforceable the players would all play synergistic characters who were somehow related or otherwise bound together outside of the Pathfinder' Lodge as an inspiration for more RP and less Roll Play at the table.

This is not a help the player's rebuild thread. I am the GM, and I don't evaluate the players builds at all unless there are amazingly flawed things happening, like an 18 Str wizard. So long as they build within the rules, they can do as they see fit. If you have major critique, issues with anyone, I will ask them if they want to PM about it. If not, please leave the builds below alone. I don't want the players stressing about how important an optimal _____ is and how necessary it is to have _____.

This is intended for PFS, partly because they all know they can rebuild at the end of the weekend. There is one more player who does not yet know of the plan, because he flew home after finals, and isn't answer his phone or e-mails.

Question: Who should the 5th person be? In all likelihood, it will be Lem for the first session, so the player has time to absorb what is happening, but down the road, who would you build to be the fifth?

The group is now a Fighter, a Barbarian, a Cleric, and a Witch (they follow in the TL;DR spoiler).

Possibly PG-13 Content:
The mother was a worshiper of Arshea before she converted to Calistria due to some spurned love. She spent the last decade of her life in the care of the Elven manager of the holy brothel after contracting some nasty disease that cost her life. Her children were raised almost entirely by the elven manager who took them in as three of his own. His only daughter finds her siblings amusing, annoying, and brutish. She takes a small amount of solace (mostly to mask her sadness) in the fact they will all die before she finishes puberty.

TL:DR:

1) Half Orc Fighter (Sacred Tattoo, Shaman's Apprentice) with Fate's Favored and Defender of the Society traits. He is the calm and rational sibling. He is smarter, and more personable that his sister by far. She is a warrior led by emotion, he is more of a tactician. He deliberately fuels her rage to help her be more effective in combat.

He has Combat Expertise as his fighter feat, and Butterfly's Sting as his level 1 feat.

His stats are: 17 Str, 14 Dex, 14 Con, 13 Int, 10 Wis, 10 Cha

His weapon of choice is a Nodachi, +4 (1d10+3/18-20x2) and he wears Four Mirror Armor.

His saves are 6/4/2, AC is 19/12/17, and 13 HP.

His plan is to set up his sister by transferring his criticals to her.

His skills are Climb, Swim, and K. Dungeoneering.
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2) Half Orc Barbarian, the sister of the fighter. She hates it when her brother out performs her in combat, and seems to have an axe to grind. She excels at taking advantage of the openings her brother creates. She is also a Mystic (Shaman's Apprentice and Sacred Tattoo). She does not really know that her success is based in part on her brother deliberately letting her take the big hits through Butterfly's Sting. She also has Fate's Favored as her first trait, her second is Superstitious.

She is an Invulnerable Rager archetype with Power Attack as her first level feat.

Her stats are 19 Str 14 Dex 16 Con 8 Int, 8 Wis, 7 Cha

Her weapon of choice is the earth breaker, appropriately sized. She deals 2d6+12 damage while power attacking and raged, with a x3 critical multiplier, or 6d6+36 on a crit.

Her saves are 5/2/-1 when not raging, and 7/2/1 when raging. Her armor class is 16/10/14 while raging, with 17 HP while raging.

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3) The Human Cleric
The last of the siblings is also the youngest She is the wisest of her siblings, and much easier to get along with than her older sister. She is a little slow, but not stupid, just slow on the uptake. Her traits are Reactionary, she was picked on a lot with two older half orc siblings, and Rice Runner, again, it was imperative that she learn to dodge well being the soft and squishy human sibling of half orcs. She is just as fast as her barbarian sister, which her sister hates.

Her level 1 feat is Combat Reflexes, and she has the Luck and Travel Domains.

Her stats are 17 Str, 14 Dex, 14 Con, 8 Int, 14 Wis, and 10 Cha.

Her weapon of choice is the long spear. She makes sure her siblings are holding the front, then uses her cleric abilities to bolster them and herself while making Attacks of Opportunity against those who threaten her family. She also wears Four Mirror Armor. She prefers to cast True Strike on herself, and have her Luck ability to roll twice to assist in her AoO domination.

Her saves are 4/2/4, and her Armor Class is the same as her siblings'.
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4) The last 'sister' an elven Witch. This sibling is actually the daughter of the mother's manager, the elf who took care of the mother when she was dying. Although not technically a sibling, and a century older than the others, they all grew up together in the same house for the last decade and a half. She is weaker by far, and a little surly (as can be as a result of years and years of sibling on sibling violence). Not very wise, she still considers the others family, and has learned to out think and out run her 'siblings'. Her siblings all think she is crazy in part because she is small and frail, and in part because she spends a couple hours a day speaking to a bug. They have learned not to hassle her too much about her pet, else she lets the scorpion sting them while in their sleep.

Her level 1 feat was Improved Initiative. Her traits are Reactionary and Pragmatic Activator.

She has a greensting scorpion familiar she keeps in a jar around her neck. Her patron is Trickery, and her level 1 hex is Slumber.

She likes to mostly cast Snowball, because the ridiculousness of it makes her smile. Her cantrips are selected to help cover the gaps left when her sister memorizes her Orisons in the morning.

She has a whopping +15 to her Initiative (3 dex +4 Improced Initiative +2 Reactionary, +2 Fleet Footed elf trait, +4 from her Familiar.)

Her stats are 9 Str, 16 Dex, 12 Con, 19 Int, 8 Wis, 10 Cha

Her saves are 1/3/1 and her AC is 14/13/11

She wears a Hamaki at all times.

Don't worry too much if you don't have any thoughts, it just occurred to me that I could run We Be Goblins 2 if necessary to avoid putting the final player(s) in a rush.

Sczarni

This is a go in 3.5 hours, so any input would be really handy. Start is 3:00 PM Mountain time, just in case you wonder when 3.5 hours is as you read. I will post in Advice as well.

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