More fully exploring potentials for Alpha monster-play


Pathfinder Online

Goblin Squad Member

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I think we as a community have been overlooking the potential for using Alpha backers, who are to have the ability (monitored) to play the roles of monsters.

GW has been very quiet about what they have in mind for that. I think we have been assuming quite a bit about what that might look like. For example, my assumption has been that there might be monstrous invasions GW has in mind that Alpha backers would add challenge that goes beyond AI technology.

But the thought occurred to me this morning that there might be other uses for us (the Alpha level backers). The example I thought of is that we might be useful for the purposes of Role-Playing the villains for a company.

Ryan once asked, in a thread about the tools needed for RP (it is Pathfinder after all) what role players would really need in the game that players couldn't supply, the things GW needed to be able to supply.

I think the same elements of story are shared between meaningful RP and a meaningful fantasy story, namely a resolvable conflict, usually entailing villains. For an evil company, naturally the villains would be good-aligned paladins and clerics, for example. For a good company we would play evil-aligned characters.

What if there were a way for a player company, a settlement, or kingdom to obtain a cast of intelligent villains in the person of alpha backers playing the roles of the villains in a role play encounter that company wished to set up? If there was to be a 'prize' chest at the end of the RP scenario they cook up then that reward could be the product of one of their crafters.

It might even be taken so far as to record, like a script, the activity of the alpha players so that it could be re-used.

Does this idea have merit with others?

In what other ways can we think of using this potential alpha boon?

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