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Wow, it has been a couple of years since I've really posted much on the boards but I figured I wanted to get some writing practice in and might as well start a couple of Journals. This one I am running the Mummy's Mask Adventure Path so tons of spoilers. My player's I trust to stay out till after we have completed the campaign.
Just to set things up allow me to introduce you to Team ZORA:
Boaz a True Neutral Oread Warpriest of Pharasma with the Inquisitive Archaeologist campaign trait. Boaz is a native of the city of Wati and the designated party leader/speaker.
Zomo a Chaotic Good Garundi Cryptbreak Alchemist with the Blood of Pharaohs campaign trait. Zomo is a fellow worshipper of Pharasma and is also a native to the city of Wati.
Fatima a Neutral Good Catfolk Two-Handed Fighter (eventually Living Monolith) with the Devotee of the Old Gods campaign trait. Fatima also is a native of Wati but unlike the others her prayers go to Sekhmet.
and
Samar a Lawful Neutral Ancient-Born Dhampir Qinggong Hungry Ghost Monk with the Undead Crusader campaign trait. Unlike the others Samar is originally from Ustalav though he has resided in the city of Wati for over 20 years. Like Boaz and Zomo, Samar is a follower of Pharasma.
Unknown to half the group Samar is actually a convicted murderer and is seeking his redemption by devoting himself to the church of Pharasma. Boaz is Samar's jailer and he has authorization from the high priestess to execute Samar should he prove dangerous to innocents or the city.
The first game session was rather short and a good chunk of time was spent finishing up character creation and deciding on a name for the adventuring party. The opening ceremony went off smoothly and the party was relatively quiet and respectful during the assignment proceedings. The party was eager to get started first thing in the morning and as soon as they were allowed to they left for their assign tomb.
The Tomb of Akhentepi:
The morning started off peaceful enough. The journey to the tomb was uneventful in the early hours after dawn. Team ZORA inspected their site and while they noticed that the mortar seals had been broken away from the doors they brushed it off as the passage of time. A couple of hours of digging allowed them to clear enough space for them to try and pry the doors open. Unfortunately no one thought to get a crowbar, as the group was discussing who should run back to town and buy one, Samar tried his hand at opening the door with his bare hands. Miraculously the doors swung out enough for the others to finish pulling them open.
Once inside the tomb things began relatively uneventfully. A ghost scorpion managed to slip past the party and attempted to sting Boaz, but was unable to pierce his armor. The party quickly squished the large bug and moved inside the tomb proper. Not wanting more bugs or worse to sneak up on them from behind they decided to roll the interior door shut behind them.
Disappointment that the tomb may have already been looted began to set in as they found the ancient body of a thief after tying their rope together and climbing down a hole in the floor. Hoping the thief operated alone and thus died before getting to loot the tomb they moved on. The hallway beyond nearly proved their undoing as a dart trap continued to pepper the team, eventually dropping both Boaz and Zomo before everyone cleared the hallway. After some application of a healing potion and charges from Boaz’s healing wand the party was ready to move on.
The game session ended with the exploration of a couple more mostly empty rooms and a quick fight with more bugs that proved to be no real threat to a party of heavily armed and armored adventurers. Unfortunately there has been no real treasure found yet (though they seem to have a knack to go the opposite direction of any of the rooms with the treasure in them…).