Help me fine tune my dungeon!


Advice

Shadow Lodge

We are taking a hiatus in our game for two weeks due to everyone's schedule. I decided to run through the dungeon my PC's are currently in, to make sure everything was ready for them. Kick the tires, tighten the bolts and screws.

So I came up with a few rules questions:

1. Undead Ooze skeleton generation.

The dungeon is full of oozes and undead, so I figured I'd throw in a side boss: the Undead Ooze. Reading over the rules I read this:

Skeletons (Su) wrote:
As a full-round action, an undead ooze can expel 1d6 skeletons from its mass. Skeletons can act in the round they are expelled, and each skeleton conforms to the basic statistics for its size. Slain skeletons are engulfed by the undead ooze and can be reanimated and expelled again in 1d2 hours. An undead ooze's form holds up to 10 skeletons. These skeletons are included in the determination of the undead ooze's CR.

What are these skeletons? Large? Huge? Medium? Small? Am I missing something?

2. Your mount doing the climbing.

Our cleric loves riding around on her magebred giant chameleon. She also refuses to get off of it if she doesn't have to. They recently had to climb cave wall to get the top of a waterfall and she wanted have her chameleon carry her up. Does this work? Does she have to make some kind of... check?

3. Shooting in to a light source from the dark.

Our ranger is quite the sniper. Unfortunately she is the only one without dark vision. So often the party is fighting closer with no need for light in the dark caves. Fortunately the monk got some +1 flaming cestuses, illuminating most targets.

Now heres the question, looking at the rules for concealment, theres no miss chance if you and your enemy are in the light. But what if the attacker is firing into a bright area? From say... 80ft-160ft? Where these isn't even dim light?

4. Can anyone give me an example of being completely at an opponent's mercy?

Helpless wrote:
A helpless character is paralyzed, held, bound, sleeping, unconscious, or otherwise completely at an opponent's mercy.


1. Given that info, I'd assume you just choose whatever skeletons you want to be in the ooze.

4. A sleeping opponent.

Shadow Lodge

Master of the Dark Triad wrote:

1. Given that info, I'd assume you just choose whatever skeletons you want to be in the ooze.

4. A sleeping opponent.

Sleeping is already in the description. I'm looking for an example that hasn't been given in the rules themselves. But thank you.


Pathfinder Adventure Path Subscriber; Starfinder Charter Superscriber

1. There is no set size so it is up to you the DM to determine. Start out with medium and work your way up if you feel the battle is too easy.

2. That can be done, but one hopes she has some type of saddle or else she maybe hanging for most of the journey. I might tell the player that she needs a military saddle for a special mount for that type of a situation. Other than that a few Ride checks should suffice.

3. I have always been a proponent of the light source needs to be near your target for you not to have a miss chance. Now, if she is in darkness then she will still have penalties like double movement and critters sneaking up on her.

4. I am not sure what you are asking here, but an unconscious character is consider helpless so they are completely at your mercy. What is the context? Why do you ask?

Shadow Lodge

Hendelbolaf wrote:

1. There is no set size so it is up to you the DM to determine. Start out with medium and work your way up if you feel the battle is too easy.

2. That can be done, but one hopes she has some type of saddle or else she maybe hanging for most of the journey. I might tell the player that she needs a military saddle for a special mount for that type of a situation. Other than that a few Ride checks should suffice.

3. I have always been a proponent of the light source needs to be near your target for you not to have a miss chance. Now, if she is in darkness then she will still have penalties like double movement and critters sneaking up on her.

4. I am not sure what you are asking here, but an unconscious character is consider helpless so they are completely at your mercy. What is the context? Why do you ask?

1. So, since skeleton is a template, am I just assuming this is a average humanoid? Who had all 10's in life? 1 HD? And was medium?

2. Interesting. So there are no rules about this, that I'm just missing?

3. Wait.... you take MOVEMENT penalties for being in the darkness? How have I been playing this game (and 3.5) for so long and not known that??!? Fortunately she rarely ever moves once combat has started, save for a few ft here and there to line up a shot.

4. Well, what I'm asking is, it says, "A helpless character is paralyzed, held, bound, sleeping, unconscious, or otherwise completely at an opponent's mercy." In official statements on here, pinned is not helpless. Grappled is not helpless. Being tied up (since its an extension of pinning in Pathfinder) doesn't seem like it'd be helpless either. So, what besides paralyzed, unconscious, and sleeping make you helpless? The rule seems to imply that there are OTHER circumstances where you are helpless while not paralyzed, unconscious, or sleeping.


Pathfinder Adventure Path Subscriber; Starfinder Charter Superscriber
legomojo wrote:

1. So, since skeleton is a template, am I just assuming this is a average humanoid? Who had all 10's in life? 1 HD? And was medium?

2. Interesting. So there are no rules about this, that I'm just missing?

3. Wait.... you take MOVEMENT penalties for being in the darkness? How have I been playing this game (and 3.5) for so long and not known that??!? Fortunately she rarely ever moves once combat has started, save for a few ft here and there to line up a shot.

4. Well, what I'm asking is, it says, "A helpless character is paralyzed, held, bound, sleeping, unconscious, or otherwise completely at an opponent's mercy." In official statements on here, pinned is not helpless. Grappled is not helpless. Being tied up (since its an extension of pinning in Pathfinder) doesn't seem like it'd be helpless either. So, what besides paralyzed, unconscious, and sleeping make you helpless? The rule seems to imply that there are OTHER circumstances where you are helpless while not paralyzed, unconscious, or sleeping.

1. There are a whole set of rules like class levels are dropped and racial HD turn to d8's, etc...Here is a great resource to see all the changes. As for what it was before it was in the ooze, that is up to you.

2. Not that I am aware. I would just use the Ride skill rules and regarding Exotic Military Saddles. See "Military: A military-style saddle braces the rider, providing a +2 circumstance bonus on Ride checks related to staying in the saddle. If the rider is knocked unconscious while in a military saddle, he has a 75% chance to stay in the saddle" and "Exotic: Exotic saddles are custom-made for unusual mounts. Exotic saddles also come in military, pack, and riding styles, just as normal saddles do, and have the same traits."

3. Yes, "in areas of darkness, creatures without darkvision are effectively blinded. In addition to the obvious effects, a blinded creature has a 50% miss chance in combat (all opponents have total concealment), loses any Dexterity bonus to AC, takes a –2 penalty to AC, and takes a –4 penalty on Perception checks that rely on sight and most Strength- and Dexterity-based skill checks" and under Blindness "Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed. Creatures that fail this check fall prone."

4. Grappled and Pin are not Helpless, but Tied Up is. If you are under the effects of a Hold Person/Monster spell then you are helpless. You just need to look at the effect and it will usually say if you are helpless.

Shadow Lodge

Thanks Hendel! I'm not sure how I'm going to handle 1 and 2, but if it's not in the rules, no one will argue with me. Haha.

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