Problem...


GM Discussion


I was having three people out today to fun our first PFS scenerio. we'd have three characters and a pre-made but now one of the real characters came out and it's too short notice to find a new players. Do I have to call it off or can I run two pre-mades?

-Thanks

The Exchange 5/5

You will have to call it off, sorry. Three real players are the minimum requirements for a legal game.


Darn,

Oh well....Thanks

The Exchange 4/5

Grab someone off the street and teach them how to play

1/5

grab them gently and offer them breakfast... ben, is so brutal

5/5 5/55/55/5

If you get really desperate you can skype someone in and have a cyborg game. Works better for the role playing than the tactical portions of the game but its not bad if you're willing to have someone move the skypee around the board.


it worked out, her plans changed and she made it out, just had to play later than planned.

-Thanks for all the ideas though :P

The Exchange 4/5

I just want to say, Talon is too soft. How are you supposed to build a playgroup without abductions and forced fun!

1/5

*hangs head in shame*

3/5

Benrislove wrote:
I just want to say, Talon is too soft. How are you supposed to build a playgroup without abductions and forced fun!

If the Society were like the Super Adventure Club, I would agree with you.

-Matt

5/5

Benrislove wrote:
I just want to say, Talon is too soft. How are you supposed to build a playgroup without abductions and forced fun!

yeah, you don't want to see the secret room at misty mountain...

4/5

Another question. What happens when you complete an encounter, and then two people (at a four person table) rage quit over a GM ruling? Issue the chronicles for the single completed encounter?

1/5

first encounter, i would speak with a VO about allowing a replay for the two whom stayed. The two whom left would be issued a 0xp, 0 gp, and 0 fame chronicle.

At least that is what i would suggest.

3/5

David_Bross wrote:
Another question. What happens when you complete an encounter, and then two people (at a four person table) rage quit over a GM ruling? Issue the chronicles for the single completed encounter?

I'd suggest not worrying about the two rage-quitters, and simply not invite them back. The ability to healthily disagree with a GM (as in, not disrupt the whole table) is kind of a requirement.

-Matt


just throwing this out there. I started Pathfinder after getting kidnapped from awl-mart and handed a character sheet. So it does work.

"Does this rag smell like chloroform to you?" is what they asked right before i passed out

1/5

shop smart! shop S mart!

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