Running the Full Adventure Path in PFS Home Games


GM Discussion

Grand Lodge

I'm needing to check if it is possible (provided the group is aware) to run the full content of an adventure path for a group, and then report for their PFS characters only the sanctioned content?

Liberty's Edge

PFS characters can only be used for the sanctioned content. They can't be used for any non-sanctioned content.

You can use non-PFS characters to play the AP and when sanctioned sections are completed, those chronicles could then be applied to level-appropriate PFS characters.

Sovereign Court 4/5 5/55/55/55/5 ****

Yes, you would run it in 'Campaign mode', with whatever rules you want, and give the players credit that they can apply to a PFS character.


There's no rule stating that a PFS character cannot play non-PFS things. If I run a character through a module for kicks (as in, no one was getting credit; maybe the GM needed practice) then it's essentially a home game with a character made to abide by PFS rules.

If you run the non-sanctioned part of the AP, the characters do not benefit from the additional content (except for story, which is the primary reason to run the whole book). Unless you stop all PFS character expenditure and progress when the sanctioned content ends, you run the risk of over-taxing your players. If those extra 10 pages cause your players to burn through 5k in consumables, that's 5k the AP does not account for, potentially putting characters at a financial disadvantage as their careers progress.

Grand Lodge

The Masked Ferret wrote:
Yes, you would run it in 'Campaign mode', with whatever rules you want, and give the players credit that they can apply to a PFS character.
downerbeautiful wrote:

There's no rule stating that a PFS character cannot play non-PFS things. If I run a character through a module for kicks (as in, no one was getting credit; maybe the GM needed practice) then it's essentially a home game with a character made to abide by PFS rules.

If you run the non-sanctioned part of the AP, the characters do not benefit from the additional content (except for story, which is the primary reason to run the whole book). Unless you stop all PFS character expenditure and progress when the sanctioned content ends, you run the risk of over-taxing your players. If those extra 10 pages cause your players to burn through 5k in consumables, that's 5k the AP does not account for, potentially putting characters at a financial disadvantage as their careers progress.

Thank you this is awesome advice. Yes, the prime reason is the full experience of the AP. But I'm very glad you mentioned the burn-out warning, so I can avoid it's effects on the PFS portions. Great stuff!

5/5 5/55/5 *** Venture-Captain, Germany—Hamburg

If you run the entire AP using the actual PFS characters that will get the credit, keep this in mind:

- From the Organized Play Campaign's perspective, the characters will only have played the sanctioned content.
This means during the non-sanctioned parts, they don't expend any consumables and they don't get any loot or rewards.
If they do use consumables during the non-sanctioned parts, have them find replacements later during the adventure (to have it make sense they end up with the same amount of consumables).
Also remind them that there won't be any difference whether they loot an enemy during the non-sanctioned parts. They'll even be forced to give away everything unless they want to officially purchase it at the start of the sanctioned part.
Since they only get levels for the sanctioned parts, at some points you'll have to make sure they get some PFS credit between chapters so they'll be able to participate in the next sanctioned part.

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