Quintin Belmont
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Ive had this build Idea kickin around im my head for a while, so Ive decided to ask those more skilled than me for help in this.
I need help choosing Feats and Wizard Spells, also any other special tidbits would be helpful.
As one could guess from the Title I want him to be an Uber-prepared type of guy with a spell for any occasion....yet Im also tryig to give him a Nature theme too.
Im Starting of as a Half-Elf Wood Wizard, and plan of Going into the PrC at Level 9 (which is when Im getting Spell Mastery as well.) Ive already chosen my Druid Spells and im trying to go for a decent balance of style and mechanics
Elven Blood
Craft Potion
Craft Wonderous Item
Improved Familiar (Celestial Raven)
Paragon Surge
Transformation
Aqueous Orb
.....not sure of rest
Barkskin
Animal Aspect(Greater)
Reincarnate
Spike Stones
Aspect of the Wolf
Snake Staff
Fire Seeds
Dust Form
Ironwood
Windwalk
As I said before Im making him as a Utilities Wizard, meaning I'm having him do a lot of different things, but i still wanna keep to the Nature theme. He is currently not part of any party, I just wanna have him ready in case I need a character.
Sic_Pixie
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Always liked this Prestige Class; I’m working on one as well but going more Conjuration.
Taking summon nature’s ally 1 as my first Druid spell and using Moonlight summons, sacred summons and superior summons feats.
You could also take the Starlight and Sunlight Summons too. Both are good.
This of course needs Spell Focus Conjuration and Augment Summoning; the Class gives you the Aura Feature for Sacred Summons and you can get the Summon Nature’s Ally prerequisite as above.
Sacred Summons is cool, allowing you to summon some creatures as a standard action; Moonlight summons gives your summons more abilities as does Starlight and Sunlight Summons.
Regards
Sic
Quintin Belmont
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THank you Sic, However With this character Im trying to not go too far down the Summoning route (A wizard who doesn't like summoning? HERESY!) and want more of a "Bend nature to your whim" kinda feel.
Thanks though, I'll try to see if there could be any good summoning spells i could put in.
On a side note: Ever thought of getting your guy to learn Fire Seeds? I think it might be good for your summon build. Just have some birds drop exploding acorns and berries and soon the Fortress/Hideout/Ship/Chariot your enemies are in has now immolated!!!
| Strix |
I'm also gearing my wizard up for the Magaambyan route, although I'm heading more for the golem-crafting path than mastery of nature. Depending on how your downtime works, craft wondrous items can be either brilliant (if you have enough time & money to use it) or useless (if your GM doesn't think your group needs any downtime).
For feats, I'm obviously strong on the crafting side, but I also picked up Eldritch Researcher at 1st level. Again, this is dependent upon the campaign (and the GM), but if you want to bend nature to your whim, you could try coming up with your own spells and give them a "natural" twist for the flavour.
While conjuration is an excellent option, I went for illusion (shadow subschool - again, little summoning. My loss.), because of the versatility of the "image" and "shadow" spells. That said, it was a tough choice over conjuration's teleportation subschool.
As far as wizard spells go, I've found that grease, glitterdust, vanish, create/spiked pit and haste (amongst others I can't think of at the moment) are great at low levels.
Also, why are you waiting until level 9 to enter the PrC? I was going to finish up my 5 levels in wizard and then jump straight into arcanist, mainly to get to the spell mastery abilities sooner.
| nate lange RPG Superstar 2012 Top 32 |
i really like this PrC. i enjoy playing up the druidic aspect of it, so i'm all about taking nature soul, animal ally, and boon companion to add a full progression animal companion- that is feat intensive though...
if you're going to wait til 9th level anyways, you might want to consider waiting 1 more level... IIRC, opposition study requires wiz 9 and would mean you have no opposition spells at all (which is handy when you want to be prepared for anything).
Quintin Belmont
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Also, why are you waiting until level 9 to enter the PrC? I was going to finish up my 5 levels in wizard and then jump straight into arcanist, mainly to get to the spell mastery abilities sooner.
Mainly because I wanted to access to more of the High-level Druid spells like Dust Form and Fire Seeds.
Also All that time means that I could be boosting my Int more and more, thus allowing me More Spells from Spell Mastery to add onto it. In other words its more waiting until the opportune moment to grab a whole bunch of neat spells
i really like this PrC. i enjoy playing up the druidic aspect of it, so i'm all about taking nature soul, animal ally, and boon companion to add a full progression animal companion- that is feat intensive though...
if you're going to wait til 9th level anyways, you might want to consider waiting 1 more level... IIRC, opposition study requires wiz 9 and would mean you have no opposition spells at all (which is handy when you want to be prepared for anything).
Nah. Regrettably I dont have access to the Books from which those first two are from. I mainly want to stick as close to the hardbacks as I can.
For me 9th level is already stretching it and I feel like any more or less wouldn't be too practical.
Further I dont see myself as needing any of the Metal School Spells any time soon. Sure, Glitterdust could be mondo useful, but its nothing that sacks of flower, Limning Daggers, a Blink-Back Belt, and maybe some Faerie Fire cant fix.
1st-(using 18 int from Character Creation)
Animate Rope, Color Spray, Endure Elements, Forced Quiet, Grease, Hydraulic Push, Mount, Obscuring Mist, SnapDragon Fireworks
2nd-Entangle(from school), Fire Breath, Protection from Evil(Communal), Web
and thats it so far