AvenaOats
Goblin Squad Member
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GDC Vault: Video: Richard Bartle on the origins and design of MUD
I hope Gobinworks are able to take on board the ideas here (eg Trinity, Levels, Immersion etc) as they're relevant to what the devs are trying to achieve and why. If you have a spare hour, it's a good talk as you'd expect from Mr. Bartle.