Video: Richard Bartle on the origins and design of MUD


Pathfinder Online

Goblin Squad Member

GDC Vault: Video: Richard Bartle on the origins and design of MUD

I hope Gobinworks are able to take on board the ideas here (eg Trinity, Levels, Immersion etc) as they're relevant to what the devs are trying to achieve and why. If you have a spare hour, it's a good talk as you'd expect from Mr. Bartle.


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Good vid. Especially considering we're going for the MVP, it's good to hear a talk on doing a lot with a little.

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