Conrad Hughes, Buccaneer


Advice


So, in my self-titled campaign, "A Dirge for Everything" everyone's died at least once, and I was in the middle of making NPC after NPC, and writing them into the Adventure path file that I'm slowly developing with surgeon precision, and I was wondering. What would the forum goers think of Conrad?

His most notable equipment consists of the "Flask of Endless Grog" a play on the Flask of Endless Sake, and the lesser version of the pirate's eye patch.

As a rule of thumb he prefers to use his pistol, but can fight just fine with both it and the scimitar out. However, he isn't a high enough level to use the sword and gun feat, at least, not yet. As with all of my NPCs in the game, hardly any of them are fully optimized, as I tend to avoid that sort of thing. One of the Sorcerers in the campaign has a 18 strength and 16 charisma, but he prefers to swing around a rather large weapon with an endlss font of buffs.

back to Conrad. He has a familiar not listed here, as is usual with Buccaneers, and it's the Pirate's parrot, but we refer to it as a Mckaw, or however you spell that. Anything in particular you guys see or read that rubs you the wrong way?

Conrad Crunch:
"Conrad"
Human Gunslinger (Buccaneer) 5
CN Medium Humanoid (human)
Init +6; Senses Perception +9
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Defense
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AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex)
hp 39 (5d10+5)
Fort +5, Ref +8, Will +2
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Offense
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Speed 30 ft.
Melee +1 Scimitar +6 (+2) (1d6+1/18-20/x2) (While Dual-Wielding) and
. . Unarmed strike +5 (1d3/x2)
Ranged Masterwork Pistol +11 (+7) (1d8/x4) (While Dual-Wielding)
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Statistics
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Str 10, Dex 18, Con 13, Int 8, Wis 12, Cha 14
Base Atk +5; CMB +5; CMD 19
Feats Deadly Aim -2/+4, Gunsmithing, Point Blank Shot, Quick Draw, Sea Legs, Two-weapon Fighting, Weapon Focus (Pistol)
Skills Acrobatics +14, Bluff +12, Climb +12, Intimidate +4, Perception +9, Swim +12
Languages Common
SQ deed: deadeye, deed: gunslinger initiative, deed: gunslinger's dodge (+2 ac), deed: pirate's jargon (dc 14), deed: seadog's gait, deed: utility shot, exotic pet, grit, liquid courage
Combat Gear Pirate's eye patch (1/day), Potion of cat's grace, Potion of cure moderate wounds (2); Other Gear +1 Studded leather armor, +1 Scimitar, Masterwork Pistol, Flask of endless Grog (1/day), Chain belt (empty), Hammer, Iron spike (5), Silk rope, 499 GP, 2 SP, 5 CP
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Special Abilities
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Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage.
Deed: Deadeye (Ex) Use 1 grit per extra range increment to make a touch attack beyond the first.
Deed: Gunslinger Initiative (Ex) While have Grit, can use a free hand to draw a non-hidden firearm as part of the initiative check.
Deed: Gunslinger's Dodge (+2 AC) (Ex) Use 1 grit, immediately move 5 ft/drop prone to gain 1x/2x bonus to AC vs ranged attack.
Deed: Pirate's Jargon (DC 14) (Ex) Target must save or become confused for one round.
Deed: Seadog's Gait (Ex) Spend 1 grit point to ignore difficult terrain until end of turn.
Deed: Utility Shot While have grit, gain a variety of useful tricks with a firearm.
Exotic Pet (Ex) Gain evasion when pet is within 30 feet.
Grit (Ex) Gain a pool of points that are spent to fuel deeds, regained on firearm crit/killing blow.
Gunsmithing You can use a gunsmithing kit to craft/repair firearms and ammo.
Liquid Courage Gain grog points that can be used in place of grit points.
Pirate's eye patch (1/day) Cast either touch of the sea or expeditious retreat.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.

Fluff:
Conrad Hughes, buccaneer extraordinaire, and a scourge of the inner sea. A man with a dark complexion matched only by his coal-black bandana and even darker eye patch. Black stubble covers the man’s face, a grizzly storm of hair ready to burst forth if he ever decided to stop being clean cut. Typically bald and boisterous, the man is a fine enjoyer of many things, but one in particular. The spirits! Alcohol, brandy, sake, whiskey, bourbon, he’s tasted it all.
For the longest time, Conrad served as a pirate in the service of a captain, Hillenberg. Hillenberg was a man’s man, and a god among pirates. An Innumerable amount of ships at his control and even more at his boot among the various trading companies. Conrad was proud to be on one of the main ships, a giant, really. Capable of holding onto well over 400 men, the ships were impossible of size, giant arcs, they were.
Conrad climbed his way from deck washer, betting his left eye that he could kill his current captain in a fight with the scimitar. At that time, Conrad had never even used a sword, but had merely gotten tired of the work. In debt as a result of his gambling habits aboard the ship, all of his plunder would go to someone else. Ever greedy, he defeated the man, but as a sign of good faith, and happy of his new job, he carved out his own eye.
Given a gun, he was surprisingly accurate with it despite the arrival of the technology. A noble had shot him with it, but met his end at the man’s scimitar. Surprised at the effectiveness of the weapon, Conrad kept it. His feats of piracy went on and on, eventually tickling the ears of Hillenberg himself. The great captain delighted at such stories, and charged Conrad with the job of salvaging something he himself could not obtain.
Far away from the fleet, Conrad had kidnapped an Alchemist, a man by the name of Zire Halshack, to construct him a spelunking suit that could do the deed. The water was an eerie black that day, and a storm was coming in. They were at the edge of the Eye of Abendigo, a mighty torrent that had claimed 1000’s of bold ships that thought themselves capable of getting it.
Sinking below the sea, the water felt like gelatin, and barely moved. It was like ink, and through the suit it smelled of something wrong. The sun was blotted out as soon as he went under, yet he bravely sank to the bottom. He’d been given a harpoon gun, but figured it silly considering he couldn’t see a single thing beneath the water.
Above, a dark, merciless fog rolled in. A veritable mass of darkness followed close by foreboding. Just ahead of it, the fleet that was so far away had been running from it across the entirety of the sea. They were a great distance ahead of it, but the fact they were fleeing from it was far too obvious, as the giant ship that Hillenberg himself rode pulled beside the vessel. A peg leg made of Mithril stamped the boat as the man’s fat mass landed upon it.
Beneath the water, Conrad could see surprisingly well with the help of an alchemical light built into it. He saw horrible, horrible things, and the water was sapped of heat. As he shivered, he had fallen upon a capsized ship. His hands shivered as he searched amongst the vessel, eventually finding what he’d been looking for. An eery, deep-green glow a the bottom of platinum coins. He pulled the questionable mass from it. It had no form, yet he held it in his hands, and “Pocketed it” into the chest he’d arrived with.
The black seemed to follow him, yet stay at a distance as he went higher and higher. Coming out of the water, he was wrought with panic as he saw ships sinking in a veritable civil war. His ship was broken and falling, and to greet him as he arrived back was Hillenberg, surrounded with the dead of the ship. A long, foreign weapon stabbed him in the throat as the man ripped the chest from him. Slowly he lost consciousness as the inky blackness mixed with red as he hung from the string.
In his slow moments of death, he could see the fog staying where it had been, and the flesh peeling from the grand captain to reveal the same eery glow that he’d sought. Ghosts of many dead men stood as the storm of Abendigo arrived, and entire ships took on the glow. As his own boat capsized and he fell under, all the poor man can remember is feeling far too greedy, and seeing the green glow disappear like a dot. Just as his consciousness soon after…

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