| CalethosVB |
You have a pair of claws (natural weapons/attacks).
1) If you do not wield any other weapons, you make 2 claw attacks as a full-attack action.
2) If you wield a manufactured weapon in one hand and nothing in the other, you make all your iterative attacks with the manufactured weapon and a single attack with your free claw at BAB -5 and damage equal to 1d4 + 1/2 your Strength bonus. You gave up use of the first claw to make all your iterative attacks with your manufactured weapon.
3)If you are dual-wielding manufactured weapons, you use two-weapon fighting to lessen penalties to fighting with two weapons.
4) You gain multiple attacks for having multiple appendages capable of making extra attacks, ignoring your base attack bonus granting iterative attacks. Thus, if you had 2 claws, a gore, a bite, and 2 wing attacks, then you would have 6 attacks per round as a full-attack action.
5) Haste does not give you an extra attack with natural weapons, nor do any other magical or wondrous item effects.
In effect, saying you are a level 1 character (you didn't, I'm assuming), you have two attacks you can make at your full BAB, each one for 1d4 + your full Strength. The bad part about this is that at +6 BAB, you still have 2 attacks with no iterative attacks for a high BAB. At +11 BAB, you still have 2 attacks with no iterative attacks for a high BAB. At +16 BAB... you get the picture. So while having two claws right now sounds awesome, taking regular weapons are going to be better for output, unless you can increase the damage modifiers on your claws or gain more natural attacks in addition to the claws.
| bigrig107 |
| 2 people marked this as a favorite. |
You have a pair of claws (natural weapons/attacks).
1) If you do not wield any other weapons, you make 2 claw attacks as a full-attack action.
2) If you wield a manufactured weapon in one hand and nothing in the other, you make all your iterative attacks with the manufactured weapon and a single attack with your free claw at BAB -5 and damage equal to 1d4 + 1/2 your Strength bonus. You gave up use of the first claw to make all your iterative attacks with your manufactured weapon.
3)If you are dual-wielding manufactured weapons, you use two-weapon fighting to lessen penalties to fighting with two weapons.
4) You gain multiple attacks for having multiple appendages capable of making extra attacks, ignoring your base attack bonus granting iterative attacks. Thus, if you had 2 claws, a gore, a bite, and 2 wing attacks, then you would have 6 attacks per round as a full-attack action.
5) Haste does not give you an extra attack with natural weapons, nor do any other magical or wondrous item effects.
In effect, saying you are a level 1 character (you didn't, I'm assuming), you have two attacks you can make at your full BAB, each one for 1d4 + your full Strength. The bad part about this is that at +6 BAB, you still have 2 attacks with no iterative attacks for a high BAB. At +11 BAB, you still have 2 attacks with no iterative attacks for a high BAB. At +16 BAB... you get the picture. So while having two claws right now sounds awesome, taking regular weapons are going to be better for output, unless you can increase the damage modifiers on your claws or gain more natural attacks in addition to the claws.
I'm not a first level character. I'm a Sorceror 3 (draconian, future dragon disciple).
I realize it's not necessarily optimal, but I'm taking two levels of ranger for the natural weapon combat style.I know it's worse than weapons, but it's for character purposes, not damage purposes.
"Living up to daddy's awesome legacy" by using claws at every opportunity, and manufactured weapons rarely.
Also, I could get an amulet of mighty fists to help out some.
| Mojorat |
You have a pair of claws (natural weapons/attacks).
5) Haste does not give you an extra attack with natural weapons, nor do any other magical or wondrous item effects.
this is wrong. According to haste
When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon
| bigrig107 |
CalethosVB wrote:You have a pair of claws (natural weapons/attacks).
5) Haste does not give you an extra attack with natural weapons, nor do any other magical or wondrous item effects.
this is wrong. According to haste
When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon
So, haste will get me an extra attack?
| Barry Armstrong |
Krodjin wrote:Is there a way for PCs to get a bite attack?Yes, one extra attack. Only one. So if you have 2 claws and a bite attack, haste would grant you 1 extra attack (either a claw or a bite), not one of each..
About 4 different ways, and thousands of threads on how they work. Each is different. Traditionally, some of the Draconians even had a bite attack. So it's well within the realm of possibility.
Easiest way for ANY character to get one is through Adopted/Tusked. But if you're already level 3, your DM may not let you take traits.
Bottom line: Ask your DM which method he'd accept. Feat, racial ability, or character trait.
| bigrig107 |
bigrig107 wrote:Krodjin wrote:Is there a way for PCs to get a bite attack?Yes, one extra attack. Only one. So if you have 2 claws and a bite attack, haste would grant you 1 extra attack (either a claw or a bite), not one of each..
About 4 different ways, and thousands of threads on how they work. Each is different. Traditionally, some of the Draconians even had a bite attack. So it's well within the realm of possibility.
Easiest way for ANY character to get one is through Adopted/Tusked. But if you're already level 3, your DM may not let you take traits.
Bottom line: Ask your DM which method he'd accept. Feat, racial ability, or character trait.
Yeah. I'm not seeing a way without expending a feat.
What are the other 3 ways?| Barry Armstrong |
Social + Race Traits (Anyone): Adopted + Tusked
Religion Trait (Goblin): Mother's Teeth
Racial Traits (Half-Orc): Toothy
Feats (Human): Racial Heritage (Half-Orc) + Razortusk
I'm pretty sure your best option is to spend a feat for a Draconian bite attack. Your DM might just let you "borrow" Razortusk mechanics and reskin it as a Draconic Bite.
| Devilkiller |
If you have a little patience you'll get a really nice bite attack at Dragon Disciple level 2. You can only use it when you're using the bloodline claws ability, but that shouldn't be a problem since the bloodline ability is a free action. You just trigger the ability whenever you're about to make a full attack or for some reason really want to bite somebody. There is probably a feat somewhere to give you more rounds per day of bloodline abilities. I know that there's a very nice item called Robes of Arcane Heritage which increases your effective level for bloodline abilities by +4. That's a giant boost for a Dragon Disciple and will make your breath weapon really great as well as allowing you to bite more often.
Taking the Craft Wondrous Items feat to get the RoAH for 8,000gp instead of 16,000gp and make yourself an amulet of mighty fists or two seems like a great investment to me. I noticed on your other thread that you hate undead, for instance. For 2,000gp you could make an amulet of undead bane which makes your claws +2 against undead and gives you +2d6 damage against them on each attack. I'd say this is a better use of a feat than gaining an inferior bite attack that you'll later override with the one from your prestige class.
There are some new retraining rules which could let you swap out the bite feat later, but I suspect that a lot of DMs might frown on that (it probably couldn't hurt to ask though)
| bigrig107 |
If you have a little patience you'll get a really nice bite attack at Dragon Disciple level 2. You can only use it when you're using the bloodline claws ability, but that shouldn't be a problem since the bloodline ability is a free action. You just trigger the ability whenever you're about to make a full attack or for some reason really want to bite somebody. There is probably a feat somewhere to give you more rounds per day of bloodline abilities. I know that there's a very nice item called Robes of Arcane Heritage which increases your effective level for bloodline abilities by +4. That's a giant boost for a Dragon Disciple and will make your breath weapon really great as well as allowing you to bite more often.
Taking the Craft Wondrous Items feat to get the RoAH for 8,000gp instead of 16,000gp and make yourself an amulet of mighty fists or two seems like a great investment to me. I noticed on your other thread that you hate undead, for instance. For 2,000gp you could make an amulet of undead bane which makes your claws +2 against undead and gives you +2d6 damage against them on each attack. I'd say this is a better use of a feat than gaining an inferior bite attack that you'll later override with the one from your prestige class.
There are some new retraining rules which could let you swap out the bite feat later, but I suspect that a lot of DMs might frown on that (it probably couldn't hurt to ask though)
Not so sure I'd like to get into crafting things, except the scrolls, which was a waste at 1st level. Kinda wasn't thinking there. Already used it, though, so....
The robes and amulet are both great ideas. Wasn't thinking of the robes....