Adam J Wells
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Was poking around at the game a little from a standpoint other than 'dying repeatedly' and came up with a silly idea. NIGHTMARE MODE.
Fair warning: I haven't tested this yet, so don't blame me if things don't work... at all. But the idea is to ramp up the difficulty by letting the god-awful random encounter charts run wild in the game.
Again, i'm pretty sure the game wasn't designed to operate like this, but it sounds fun. Especially with drinking. Copious drinking...
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Scenario - NIGHTMARE MODE
Locations:
1 - Three Random Locations.
2 - Four Random Locations.
3 - Five Random Locations.
4 - Six Random Locations.
5 - Seven Random Locations.
6 - Eight Random Locations.
Villain: One Random Villain
Henchmen: Random Henchmen.
During this Scenario...
- Increase the difficulty of all checks by 2.
- Each Location must be closed twice. Use a marker to indicate that a location has been closed the first time.
- Increase the difficulty of checks to acquire boons by an additional 1.
Reward:
One Power and one Card Feat. Additionally, if all members of the party do not die during the scenario, each character draws one random boon of their choice (excluding loot) from the box.
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Adam J Wells
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That's the point! Its supposed to be horrible!
I especially like this mode after playing it to see how different locations interact. I'm working on different ways to use the existing cards for new scenarios and adventures, so i'm partial to this idea... Just to get why locations are designed this way.