Midnight Mauler - Wolfsbane


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game, Starfinder Society Subscriber

Every time I've ran the Midnight Mauler, the PCs always want to buy wolfsbane before they leave Absalom. That's all well and good, and I have no problem with that. But I've ran into some confusion. Wolfsbane is listed in Adventurer's Armory as costing 5 sp. On the chronicle sheet and in Ultimate Equipment, it costs 500 gp. Obviously there's a huge difference there. I'm assuming the 5 sp is the cost for the raw herb, and 500 gp is the cost for the poison - it's listed for that same price on the poisons table in the core rulebook. Was I wrong for letting my players buy it for 5 sp? What would be the point of buying the 5 sp version if it didn't cure lycanthropy?

5/5 5/55/55/5

You're probably good with the 5sp version as he "cure" for lycanthropy.

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