Recommendation for a module to help players get used to characters?


Adventures


Here's the deal; I'm going to be making a campaign consisting of 5-6 players at level 10, and the premise is that the party are professional thieves Ocean's 11/Lupin the 3rd style, pulling off heists and such. Since some of the players are new and I've not actually pulled off a campaign before, I figured I'd try a one-shot module of 1-2 sessions for the players to get used to their characters and playing with each other, and I would get a feel for gming this particular group.

What module would you suggest I run? I would rather not run anything with a wilderness focus since that wouldn't come up in the campaign, and hopefully something around their level. I was thinking The Harrowing, but I'm not sure.


Pathfinder Adventure, Rulebook Subscriber

New players starting out with level 10 characters? Are you sure this is a good idea?


The Harrowing looks like a fantastic asdventure, but there are so many encounters, both roleplay and combat, that you will never finish it in 1 of 2 sessions.


Nullpunkt wrote:
New players starting out with level 10 characters? Are you sure this is a good idea?

Probably not, but it's a bit late to change things now.


Pathfinder Adventure, Rulebook Subscriber

Maybe The Ruby Phoenix Tournament might be a good option then. It can probably be nerfed to 10th level quite easily and is a rather straight-forward module with staged fights where the characters can get to know their "moves" and learn some teamwork.

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