
FanaticRat |
Here's the deal; I'm going to be making a campaign consisting of 5-6 players at level 10, and the premise is that the party are professional thieves Ocean's 11/Lupin the 3rd style, pulling off heists and such. Since some of the players are new and I've not actually pulled off a campaign before, I figured I'd try a one-shot module of 1-2 sessions for the players to get used to their characters and playing with each other, and I would get a feel for gming this particular group.
What module would you suggest I run? I would rather not run anything with a wilderness focus since that wouldn't come up in the campaign, and hopefully something around their level. I was thinking The Harrowing, but I'm not sure.

Nullpunkt |

Maybe The Ruby Phoenix Tournament might be a good option then. It can probably be nerfed to 10th level quite easily and is a rather straight-forward module with staged fights where the characters can get to know their "moves" and learn some teamwork.