Friday Throne of Azlant


PaizoCon General Discussion

Grand Lodge

My brother and I made it into the Friday morning Throne of Azlant game; as with fellow board member Fat Jozka I thought I would start a thread for any fellow players to coordinate character builds before the convention.

I'll probably bring three 10th-level characters to the game, and pick the one that works best with the rest of the group (and so I have a backup if my PC should die in the first part of the game). My current choices are a bard, a cleric or a paladin. My brother is planning on bringing a cleric and a wizard.


I, too, am in this Friday morning game. I was thinking rogue, barbarian, magus or sorcerer and will probably (as you) create several and make a final choice later.

Paizo Employee Publisher, Chief Creative Officer

See you at the game, guys! Mu ha ha ha haaaaa!

Liberty's Edge

My wife and I got two of the slots, and have also been prepping multiple builds. My first choice is a monk (flowing & sacred mountain archetypes - think Aikido master), the second is a two weapon rogue with either magus or barbarian levels for some combat buffs. Both are variations on PFS characters I love.

Dorothy is working on the partner to my two weapon rogue, who is a two weapon fighter with a rogue dip; I don't remember what her other concepts were.

I did want to confirm: the description says "geared appropriately". Does that mean use the WBL chart, so 62000gp worth of gear?


With The Great Rinaldo! and his wife, Damien_DM and his brother, and myself, that would be the full table of five.

Just as The Great Rinaldo! mentioned doing, I built my characters based upon characters I've enjoyed playing in the past. They are a human magus, a half-orc barbarian and a tiefling rogue. And I gave them each 62,000 gp worth of gear.

I also made some funky choices and added an unusual twist here and there, so if those don't pay off and lead to a character's death, please accept my apologies in advance; I built for fun and not optimization.

Liberty's Edge

The Earl of Gray Park wrote:
I also made some funky choices and added an unusual twist here and there, so if those don't pay off and lead to a character's death, please accept my apologies in advance; I built for fun and not optimization.

That's our approach as well. I'm looking forward to it!

Grand Lodge

Great to see the gang's all here!

So to sum up:
Damien: Paladin or one of two Bard variants
Damien's brother: Wizard or Cleric
Earl of Gray Park: Magus, Barbarian, or Sorcerer
Great Rinaldo: Monk, 2WF rogue (combat build)
Great Rinaldo's better half: 2WF fighter/rogue dip, ???

*****

If it helps, here's a bit more about each of my builds:

Yanis Rin (Paladin 10) - Straight beater. Wields a +1 holy cold iron falchion. Should be able to do a reliable 50 damage/blow vs. undead, evil outsiders, and evil dragons. Against nonevil, damage goes down considerably but is still around 25/blow.

Taran Windsong (Bard 10, arcane duelist archetype) - The more martial bard build. Mix of combat ability and spells, though skills suffer a bit (around +6 to +11 for Knowledges)

Taran Sarlan (Bard 10) - The more skill-focused traditional bard. His combat is definitely second-tier, but his knowledge skills range from +12 to +21 (and he can take 10, or take 20 once a day); he's also excellent with his social skills and Acrobatics, Fly, and UMD.

Both bards have a +1 impervious adamantine longspear as their primary weapon. They both have the Flagbearer feat and a banner of the ancient kings, so expect a walking-around +2 morale bonus to attacks, weapon damage, and saves vs. fear and charm, and with inspire courage he adds a +3 competence to attacks and damage, and the save bonus goes up to +3.

Liberty's Edge

I like both of your bards. I have an arcane duelist / cavalier (that is, in fact, The Great Rinaldo!) that is a lot of fun.

My builds:
Erasmus: Human Monk 10 (Flowing Monk, Monk of the Sacred Mountain). Tanked his strength but beefed his wisdom and dexterity and bought an Agile AoMF, so with crane style and fighting defensively he flurries at +12/12/7/7 for 2d6+6. However, his true use in combat is to use his Ki Throw and Disarm maneuvers for battlefield control. I've considered taking Lunge, but an Enlarge Person from a friendly caster (or potion) would work as well. It would cost him some attack bonus (though not CMB) but increase his reach. His skills are battlefield oriented (stealth, acrobatics, climb) but he has a great perception and sense motive.

Aderyn: Elf Rogue 5 / Magus 5 (Knifemaster, Kensai, Spellblade) Still working on this. He's a knife rogue, so with two weapon fighting he gets three attacks; they only do 1d4, but with an arcane point spent he can add shock/frost/flame damage, and with a flanking buddy or feint he adds 3d8. Otherwise basically rogue-y: bluff, sleight of hand, disable device, stealth.

This is a variation on my PFS character, who dips barbarian instead of evenly splitting with magus; in that version he uses rage instead of arcane points, and uses longsword/shortsword instead of knives. I'm debating which I like better. ;-)


And a little about each of my builds:

Shackles: Half-Orc Barbarian 10. Very physical. Maxed out Acrobatics, Climb, Perception and Swim. Fights with a +1 impact adamantine greatsword. Took the entire World Serpent rage power chain. Most effective against outsiders and aberrations (bypasses alignment-based DR, bonuses to AC, bonuses to saves vs. spells).

Malraine: Tiefling Rogue 10. Fights with a +3 whip. Maxed out all the typical rogue skills and many of the knowledge skills. Took the Gang Up feat, so hope to be able to deal 5d6 sneak attack from range, provided two of you are threatening my target.

A'rul: Human Magus 10. Fights with a +2 ghost touch scimitar. Tried to concentrate on defensive spells, touch spells, rays, spells that bypass SR and spells with no saves. Hopefully, he'll be very hard to hit.

Liberty's Edge

Dorothy's initial offerings are both built as damage dealers:

2-weapon Monk (Martial artist) / Barbarian, flurrying with twin temple swords (one Ki focused, one furious)

Earthbreaker wielding fighter, dealing heavy blows with charging and overrun focused feats and abilities

She is also considering an Aid-another focused Halfling cavalier.

Liberty's Edge

So as of right now, my first choice would be my Flowing Monk, second choice Travel Cleric, and third Rogue/Magus. Dorothy is leaning toward her Helpful Halfling or her Earthbreaker.

Shall we try to firm up the party and be one step closer to rolling the dice when we arrive? :)

Grand Lodge

I have finished prepping a 3rd pregen: Firgul, Cleric 10 of Groetus, with the Protean and Madness domains. His focus is on debuffing touch effects from his domains and spells like bestow curse, and he has a channeling spell storing weapon.

Between him, my bard (either version) or the paladin, I'm kind of on the fence. I think the cleric would be the most fun but least optimized to this mission. One of the bard builds might be the most useful but he's the most vanilla character of my three (barring any further tweaks). I'm happy to play any of them though (and if Erik is brutal enough, we may just have the opportunity to play more than one!). I suppose if I had to pick an order it would be cleric, bard, paladin.

Just spoke with my brother; he said between his wizard and cleric he would prefer to run the wizard.

Assuming we went with first picks, the party so far would be: flowing monk, halfling cavalier, cleric of Groetus (you've been warned!), wizard.

Liberty's Edge

Damien_DM's brother pipes up... The characters I've prepped are:

Treskon - Elven Diviner, generally strong mix of spells and skills, though not a lot of buffs or offensive spells where opponents get saves. Negligable physical battle capability (he might still have a weapon collecting pocket lint).

Zoran - Aasimar Cleric of Saranrae, Sun and Restoration, wields a +1 cold iron holy morningstar, well-armored, well-prepped to heal.

These guys are pretty straightforward, neither very quirky. Although I generally prefer playing wizards, after further consideration I think the cleric might be a stronger fit for the party. Although if it turns out there's not a lot of undead or demonic types, he's not as flexible as the wizard.


Damien_DM wrote:
Assuming we went with first picks, the party so far would be: flowing monk, halfling cavalier, cleric of Groetus (you've been warned!), wizard.

You could round that out with my barbarian, as that would be my first choice of characters.

Liberty's Edge

So that gives us:

Earl: Barbarian, front line hitter
Rinaldo: Monk, front line control and secondary hitter
Dorothy: Cavalier, front/second line support
Damien: Cleric, debuffs and heals
Franck: Diviner, buffs and support

That seems like a decent mix.


My Halfling cavalier makes a decent 2nd tier damage dealer, but her primary contribution is buffing other characters' AC with luck bonuses and Aid another (Order of the Dragon with Benevolent armor). Her wolf is a tripping charger. Now if I could just train the wee beastie to keep his feather step slippers on...

Paizo Employee Publisher, Chief Creative Officer

The Great Rinaldo! wrote:


I did want to confirm: the description says "geared appropriately". Does that mean use the WBL chart, so 62000gp worth of gear?

Yes, exactly.

Assume you have waded through 14 dungeon levels to get to this one, and are geared appropriately.


Erik Mona wrote:
The Great Rinaldo! wrote:


I did want to confirm: the description says "geared appropriately". Does that mean use the WBL chart, so 62000gp worth of gear?

Yes, exactly.

Assume you have waded through 14 dungeon levels to get to this one, and are geared appropriately.

Are we allowed to have a wayfinder?

Paizo Employee Publisher, Chief Creative Officer

Sure.

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