Deidre Tiriel
|
http://paizo.com/events/v5748mkg0aeff
I gave this up because when I put a "4" on it, I didn't put the fact that it was Swords and Wizardry (never played, but would be fun) and "Hard/Veteran" (qualify for Pathfinder) together. Couldn't trade it for any Pathfinder lottery items for that slot, nor do any of my local friends going have experience with 0e or swords and wizardry.
While it would be fun, I don't think I'm qualified, and I will learn to take a little more time in rating lottery picks (a couple hours and making a spreadsheet is seemingly not enough)
Therefore, it is on the market for the fastest person interested!
zylphryx
|
OK, so this poses a question ... I started playing with the original boxed set (the three small books, not the later boxed set) and have played in every edition that has come along. I've also delved into various gaming systems since I started playing back in the mid/late 70s ... but I have never played S&W (and ran with the same assumption that the experience level was for RPGs in general).
So the question is, I do have plenty of gaming experience, just not with that particular system. I plan on picking up a copy beforehand to check out the ruleset, but will still not have any play experience with that system. So the question is does the experience level tie in with the specific system or does the hard/veteran experience indicator relate to overall RPG experience?
| Dark Sasha |
Deidre, if you have the time slot available, show up anyway. Bill is well known for allowing more players than listed. For a quick free S&W core rules so you can see what this is try this website: Mythmere Games
There should be a link to download the free rules. And to be specific, these are based on the original edition of Dnd, back when they were printed on half-size booklets in the 1970's.
| Skeeter Green Pathfinder Rules Conversion, Frog God Games |
The "Hard/Veteran" listing is to harken back to the days when people used their heads and thought about adventuring, instead of relying on dice rolls and game mechanics.
Bill doesn't use the "rules" to describe something. he describes it, asks you what you want to do, and figured out the probability of it working.
for traps, as an example, he doesn't say "you see a spear trap". He describes it, "After careful examination, you just notice the glint of light off a finely spun wire stretching across the room about an inch off the floor".
thats it. Its up to you to say what and how you proceed searching. he doesnt assume things, its on the players.
SG