Tomb of the Iron Medusa "special item in question"


GM Discussion

Scarab Sages 4/5 5/5

Is this magic item correctly labeled, a new type of unique item or a misprint? and what does it allow for in terms of defense or offense?

item in question, SPOILER!!:
ghost touch bracers of armor +2 (25,000 gp)

Does this mean according to the rules for bracers of defense that gaining ghosttouch armor ability to the bracers allows the wearer to attack incorporeal creatures with improved unarmed attacks and get full damage on them?
see below

Core rulebook P.504
Bracers of Armor
Aura moderate conjuration; CL 7th
Slot wrists; Price 1,000 gp (+1), 4,000 gp (+2), 9,000 gp (+3),
16,000 gp (+4), 25,000 gp (+5), 36,000 gp (+6), 49,000 gp (+7),
64,000 gp (+8); Weight 1 lb.
Description
These items appear to be wrist or arm guards. They surround
the wearer with an invisible but tangible field of force, granting
him an armor bonus of +1 to +8, just as though he were wearing
armor. Both bracers must be worn for the magic to be effective.Alternatively, bracers of armor can be enchanted with armor
special abilities. See Table 15–4 for a list of abilities. Special
abilities usually count as additional bonuses for determining the
market value of an item, but do not improve AC. Bracers of armor
cannot have a modified bonus (armor bonus plus armor special
ability bonus equivalents) higher than +8. Bracers of armor must
have at least a +1 armor bonus to grant an armor special ability.
Bracers of armor cannot have any armor special abilities that add a
flat gp amount to their cost. Bracers of armor and ordinary armor
do not stack. If a creature receives a larger armor bonus from
another source, the bracers of armor cease functioning and do
not grant their armor bonus or their armor special abilities. If the
bracers of armor grant a larger armor bonus, the other source of
armor ceases functioning.

Core rulebook P. 463
Ghost Touch: This armor or shield seems almost
translucent.Both its enhancement bonus and its
armor bonus count against the attacks of corporeal and
incorporeal creatures. It can be picked up, moved, and worn
by corporeal and incorporeal creatures alike. Incorporeal
creatures gain the armor’s or shield’s enhancement bonus against both corporeal and incorporeal attacks, and they can still pass freely through solid objects. Strong transmutation; CL 15th; Craft Magic Arms and Armor, etherealness; Price +3 bonus.

Please clarify this towards rules questions also.

The Exchange 4/5 5/5

Morganwolf wrote:

Is this magic item correctly labeled, a new type of unique item or a misprint? and what does it allow for in terms of defense or offense?

** spoiler omitted **...

That is a correctly labeled and costed item. It's available to any PFS character with enough Fame, whether or not they have played that scenario.

For the rules side of things:

Spoiler:
It's got a +2 armor bonus and ghost touch (+3 ability bonus equivalent) for an effective bonus of +5. 5^2 * 1000 = 25,000

The ghost touch armor property means two things: first that the armor is effective against attacks from incorporeal creatures. However since bracers of armor are already a force effect, this part doesn't do anything.

The second thing that ghost touch does is allow the armor bonus to apply to an incorporeal creature. So a shadow could wear these bracers and get a +2 bonus to AC. (For a counterexample a shadow wearing full plate would not get the armor bonus to AC against attacks from corporeal creatures.)

The item does not provide any benefit to the attacks of the creature wearing it. The Ghost Touch weapon property is different, and can only be put on weapons (which this is not). A ghost touch amulet of mighty fists would allow the wearer to do full damage to incorporeal enemies

Mechanically it's highly unlikely that a character would ever buy these.

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