Hardin Steele
Goblin Squad Member
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Hi all!
Just saw the bi-weekly article pop on Massively called "Some Assembly Required" covering sandbox MMOs. This time they discuss games where crafting is a critical element of the gameplay, versus just a dull mechanic.
Check it out here...
http://massively.joystiq.com/2013/03/01/some-assembly-required-bringing-the -craft-back-to-crafting/
(Can't get the hyperlink to work....but check it out...nice to see. The article mostly covers the upcoming "The Repopulation" but also links to Pathfinder Online.)
Bluddwolf
Goblin Squad Member
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The one thing the article fails to mention or at least it did not focus on was the need for a crafting system to have critical outcomes and even unique results.
Here is where PFO should take a page from Star Wars Galaxies. In SWG, a crafter could become skilled enough to consistently produce items with a variety of unique attributes.
I'm hoping that crafting in PFO will allow master crafters to discover or even develop unique combinations of item + attribute + appearance. GW could even limit the recipes to a certain number for the server.