SPOILER (semi) Alert for Acrimony Veil in #4-02 In Wrath's Shadow


GM Discussion

Liberty's Edge 2/5

I ran as a player through this adventure and decided to take the Acrimony veil presented as items attainable in loot. The question i have is on the 3-4 Tier it has it as 13,500gp or 6750gp plus 18pp. On the 6-7 it says 6750gp but no pp cost. We ran the 6-7 tier so my question is: I can spend 6750gp and have it or do i still need to spend 13,500gp or 6750gp and 18pp, as well on this tier?

The Exchange 5/5

Garret Candoor wrote:
I ran as a player through this adventure and decided to take the Acrimony veil presented as items attainable in loot. The question i have is on the 3-4 Tier it has it as 13,500gp or 6750gp plus 18pp. On the 6-7 it says 6750gp but no pp cost. We ran the 6-7 tier so my question is: I can spend 6750gp and have it or do i still need to spend 13,500gp or 6750gp and 18pp, as well on this tier?

I think you are looking at the creation requirements cost...

at sub-tier 6-7 it still lists the PRICE as 13,500

5/5 *

As nosig noted, the Acrimony Veil is subtier-agnostic. Cost and requirements are the same for both.

The Exchange 5/5

Basicly, I think you are looking at the item discription, which includes the crafting requirements - the last part of which is the cost (6750gp) to CRAFT it.
.
the PRICE is listed near the top of the item discription, and lists the price as 13,500gp...

Liberty's Edge 2/5

Unless i get something else showing me different i agree with what you all are saying. So i am gonna buy for 6750gp and 18pp. Funny thing i was gonna buy a lesser rod of Empower after this adventure...what luck! Of course, my "get out of dead free" fund is lower now(left with 12pp) LOL

5/5 *

Better gear usually means less deaths, so consider it an investment :)

Sovereign Court 1/5

Garret Candoor wrote:
Unless i get something else showing me different i agree with what you all are saying. So i am gonna buy for 6750gp and 18pp. Funny thing i was gonna buy a lesser rod of Empower after this adventure...what luck! Of course, my "get out of dead free" fund is lower now(left with 12pp) LOL

Garrett - the PRICE of the veil is 13500Gp.

Dark Archive

Erosthenes, it includes an option on the chronicle to purchase it for split gold/prestige.

Dark Archive

Why is this item so expensive? It takes up the head slot, which a rod doesn't, and only works on Evocation. Shouldn't these limitations lowers it's cost relative to the 9,000gp rod it emulated? casting Rage 1/day is pretty awful for casters, too.

5/5 5/55/5 ** RPG Superstar 2010 Top 16

Victor Zajic wrote:
Why is this item so expensive? It takes up the head slot, which a rod doesn't, and only works on Evocation. Shouldn't these limitations lowers it's cost relative to the 9,000gp rod it emulated? casting Rage 1/day is pretty awful for casters, too.

I don't have the item in front of my at the moment, but rage probably adds substantially to the cost even if it isnt a great option for many casters. The formula for unlimited use of a spell is from 1800-2000*spell level*caster level. Since it is only one use a day you divide by five. Even assuming minimum caster level on the item and treating it as a command word rather than use activated that is (1800*3*5)/5 or 5700gp. Things get wonky if one also applies the rules for non-standard slot(rod into a helm) and additional abilities. That said sometimes pricing wondrous items is more art then since, but I think this us likely well priced for what it can do. It is not a bad option for a battle cleric or maybe a Magus. I don't recall if the rage is self only or not. In either case it is a good thematic fit to the Runelord of Wrath.

Grand Lodge

Victor Zajic wrote:
Why is this item so expensive? It takes up the head slot, which a rod doesn't, and only works on Evocation. Shouldn't these limitations lowers it's cost relative to the 9,000gp rod it emulated? casting Rage 1/day is pretty awful for casters, too.

One... the rage benefit. And two, you need to look at where this item is truly aimed at....

Magi who get this item now have effectively a metamagic rod that's keyed to their main spell school of operations. And they don't need to dedicate a hand to it. For them the fact that it's evocation only is not a drawback. The rage aspect gives Magi something useful to kick in when spells aren't an option. Considering it's source it's kind of appropriate as well.

Liberty's Edge 3/5

Seems to me the rage ability is a little ... limited. Basically, you get rage for 1 round. Since you can only cast it on yourself, and concentration for its duration is a standard action, as soon as you make an attack the following round, your concentration laps, if I understand that right. It then only lasts one more round. Am I understanding that right?

The Exchange 4/5 5/5

Themes86 wrote:
Seems to me the rage ability is a little ... limited. Basically, you get rage for 1 round. Since you can only cast it on yourself, and concentration for its duration is a standard action, as soon as you make an attack the following round, your concentration laps, if I understand that right. It then only lasts one more round. Am I understanding that right?

The duration of the rage spell is concentration + 1 round/level. The item has a caster level of 9, so the duration is 9 rounds.

But yes, the largest benefit is to any "blaster" caster. It takes up one of the lesser used slots and doesn't require you to hold something like a normal rod does. Good for Magi (who need a free hand to spell combat). Good for Sorcerers (who can't use one of their own metamagic feats if they spent a move action pulling out a rod). Good for Wizards who don't want to drop the staff they are holding. Etc. (It also weighs 1/5 as much as a rod - which might be good if you're edging up on medium encumbrance.)

Of course everyone has their own opinions. I'm sure there's plenty of Sorcerers who saw that item and said "no way am I giving up my Circlet of Persuasion" (or other reason why they valued it lower).

Liberty's Edge 3/5

Belafon wrote:
The duration of the rage spell is concentration + 1 round/level. The item has a caster level of 9, so the duration is 9 rounds.

Thanks. Totally ready past the /level part of the duration. I already figured the meta-magic benefit in a non-standard slot would have been valuable.

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