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problem with that is that it isn't a
Spells and effects with permanent or instantaneous
duration that heal damage or remove harmful
conditions remain in effect at the end of the scenario.
a inherent bonus isn't a spell or effect that heals damage or removes harmful conditions. Also it's an item that's not a spell, so you don't even read the spell section in regards to this =/
Lastly you can have tomes of +1, +2 etc... and if you read them, they are permanent bonuses at that point.
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I get that. It just seems to me that anytime something happens to you that's good, it ends at the end of the scenario/module. If something is bad, it tends to stick around until removed. They've been fairly consistent with that, to the point that the recent list of spells that carry over from one scenario to the next was a welcome surprise.
I would love to be told by Mark or Mike that I'm wrong about this...