First Steps, Part I: In Service to Lore - Act 3: Treasures of Osirion


GM Discussion

Lantern Lodge 4/5

Act 3 event(s):
I have questions concerning the time limit. The first time I ran this I actually timed my players, pausing when they got sidetracked with OOC stuff and they seemed a little irate that they weren't informed of the time limit. There is nothing mentioned of giving the PCs any warning of their quest being timed and I found some play by post games where their players weren't informed either. Am I right in not informing them ahead of time?

What I am wondering is if I should instead try to time out their character's actions as best as I can given the 6 second round, 2 minutes to take 20, etc. or if it is alright to use an actual timer, as I did previously, since much of the time spent is them discussing what to do.

5/5

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I would only invoke the IC time limit if they were stumped. If they spent too much time debating, use an OOC time limit--tell them the session slot is only four hours, so they need to pick a plan and go with it.

Lantern Lodge 4/5

Alright, thank you.

Dark Archive 4/5 *

The time limit really is a non-issue. The PCs are never informed of any limit and the tasks they need to perform are likely to be completed in a matter of a few minutes. Perception rolls to search is only a move action (so you can do this 20 times in a minute, or just spend the full minute to take 20), and disabling the one trap will take at most 8 minutes (if taking 20, and likely much faster if not).

I've never had the time limit come into play, and the only circumstance I can see it doing so is only to help move along the scenario if the players are taking to long here and holding up the rest of the scenario.

Dark Archive 2/5

You can't take 20 on disabling a trap because there is a chance of failure and setting it off. Also disabling a trap takes 2d4 rounds.

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