Darcnes
Goblin Squad Member
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Has there been much in the way of details released about how combat is going to work?
Are we going to see the traditional targeting and possible sub-targeting along with stand there and do your action, move and do another action, rinse and repeat until fight is over?
Something more along the lines of Tera?
Dare I hope for something as amazing as Dark Souls' combat system? Seriously, it might be the most nuanced hack and slash combat system I've ever seen.
We talked a little about how this might work in another thread about handling passive griefers, and how combat might look.
It would be really nice to know what the current vision resembles to some degree.
Nihimon
Goblin Squad Member
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We don't know a lot, but what we do know is pretty well summed up in these blogs:
A Three-Headed Hydra - Part Three: The Combat System - mostly about the ability bars, Weapon Sets, and the Refresh mechanic.
Gentlemen, You Can't Fight in Here! This is the War Room! - It's Just a Flesh Wound! - about the effects of critical hits.
You're in the Army Now! - about Unit Combat.
Dakcenturi
Goblinworks Executive Founder
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