Headband of Fortune's Favor + Archaeologist


Rules Questions


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The Archaeologist's Luck ability grants him a scaling bonus to saves, attack rolls, damage & skill checks for a limited number of rounds per day, activated as a swift.

Any decently built Archaeologist will have Lingering Performance to make the limited use of this ability (4+CHA modifier rounds/day; does not increase with level) go much farther by having each swift activation of the ability last 3 rounds for the cost of one round.

Would the Headband of Fortune's Favor, which says it increases the duration of any luck bonus by one round, make the Archaeologist's Luck bonus last 4 rounds per activation?


Archaeologists can't get Lingering Performance, because they don't get the Bardic Performance class feature.


Geistlinger wrote:
Archaeologists can't get Lingering Performance, because they don't get the Bardic Performance class feature.

Archaeologist’s Luck (Ex)

Fortune favors the archaeologist. As a swift action, an archaeologist can call on fortune’s favor, giving him a +1 luck bonus on attack rolls, saving throws, skill checks, and weapon damage rolls. He can use this ability for a number of rounds per day equal to 4 + his Charisma modifier. Maintaining this bonus is a free action, but it ends immediately if the archaeologist is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action to maintain it each round. Archaeologist’s luck is treated as bardic performance for the purposes of feats, abilities, effects, and the like that affect bardic performance. Like bardic performance, it cannot be maintained at the same time as other performance abilities. This bonus increases to +2 at 5th level, +3 at 11th level, and +4 at 17th level.

Lingering Performance will work with Archaeologist’s Luck as bolded in the class ability above.


OK, I missed that. -_-

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