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As much as I dislike meme macro images, the "SHUT UP AND TAKE MY MONEY" immediately comes to mind. So excited to waste all possibly money (preferably in a Subscription format) on this and pray I get into a PFS pbp.
Edit: And then Richard realized that there IS a map-pack subscription. Still hoping for a Game Space-only sub.

ChrisRevocateur |
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This is probably a big fat NO, as I'm sure the price point has to do with linking it to Paizo's own VTT, but is there any way that those of us that use other VTT's (I use d20Pro because I want rules automation) could purchase these high-def, grid optimized maps for a similar price? I love the map packs and the flip mats, but the price of the PDF's are WAY too high.

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This is probably a big fat NO, as I'm sure the price point has to do with linking it to Paizo's own VTT, but is there any way that those of us that use other VTT's (I use d20Pro because I want rules automation) could purchase these high-def, grid optimized maps for a similar price? I love the map packs and the flip mats, but the price of the PDF's are WAY too high.
See this post for some thoughts about that.

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The bit about Flip-Mat and Map Pack PDFs giving free access to those maps in the VTT applies *only* to Flip-Mat and Map Pack PDFs. I've edited the blog to clarify that.
We're not prepared to say anything more specific about adventure content or pawn pricing just yet, but I think it's safe to say that we've demonstrated that current PDF ownership has the potential to affect the cost for related gamespace products.
Also, once the gamespace is released will the map PDFs continue to grant gamespace use even for maps bought after gamespace debuts?
Yep.

Evil Lincoln |
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<unsolicited opinion>
I think you should provide all non-map images for free, the flip mat line as the basic free mapset, and Modules/APs should be bought as assets. The flip mats and art collection are enough material to run games with, and entice people to the system, but you still have to do a lot of work to run a game.
Images are worth something, but quick accessibility is worth vastly more. Locking away any character art is more trouble than it's worth, and charging for art sets alone isn't a model that's been (sustainably) making money for similar VTTs (like Roll20).
VTT Prep work — that is, tokens in the right place and information embedded where it is needed — is the most valuable commodity. That's the stuff that GMs lose the most time and energy to. Without the prep, art packs are a losing proposition. Adventure content and setup is the way to go! Just like with Adventure Paths, you charge for GM prep, and that's a very tempting thing to pay for.
</unsolicited opinion>

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Thank you for the new information.
Question: Can non-Paizo content be used in Gamespace?
I really hope this is the case. For example, I know several very good artists. If I could get one of them to draw a custom token for my character that I could then use in a game, that would be way cooler than picking one of the pre-fab tokens.
I would not even be opposed to a small fee for this -- say, $1 buys 10 "slots" for you to upload custom tokens.

Tinalles |
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Elorebaen wrote:Question: Can non-Paizo content be used in Gamespace?I really hope this is the case [...] a custom token for my character [...] would be way cooler than picking one of the pre-fab tokens.
In addition to the question about custom tokens, are there any plans to support custom maps?
It's not too hard to make a decent map using free pre-fab resources from places like the dundjinni.com forums and rpgmapshare.com. If I make such a thing, can I upload it for my players to use?

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Ya, maps thing is pretty important for those of us who run our own custom games.
Also, things like bestiary. Are you going to sell those things for VTT instant use? Are you going to have a bundle for say 1-2 hundred that gets you everything for the VTT? Obviously not looking for every scenario/ap, but the base stuff like spell macros, monsters, etc.
I belong to a group of about 80 players who game PFS online. Right now I run a homebrew and PFS games on a VTT. I also ran another homebrew and Carrion Crown on a VTT. With the time I have into resources right now, it will have to be a pretty sweet package to convince me to switch over. Whats the time frame on getting these things done? Is it going to take years to move PFS scenarios to map tools, months, or is that not even planned?
Most the people who GM in my group have shown an interest, but obviously it has to actually make life easier, and if we have to recreate the wheel on everything it won't really be worth it. Anyway, excited to finally see something. If you want to go ahead and have me test your beta in real time, with people who already play VTT a few times a week, you know where to find me.

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I think the most important thing is a great big bag of resources, well-organised.
A selection of 50 trees, 100 bushes, 12 different types of wall in full sets, including all kinds of junctions/corners and broken wall section. Having doors, bridges, windows, market stalls...
If I have to pay for all of that (thousands of images) then it becomes a no-brainer to stick with MapTools and its awesome, constantly updated user-generated resources.
It's also important to have stock images of almost every creature and a vast range of PC and NPC types. Otherwise I can stick with MapTools and use TokenLab with every pdf I own, plus online resources a-go-go.
I would probably be willing to drop a dollar or two on each bestiary but beyond that... MapTools!

Elorebaen |
1 person marked this as a favorite. |

<unsolicited opinion>
I think you should provide all non-map images for free, the flip mat line as the basic free mapset, and Modules/APs should be bought as assets. The flip mats and art collection are enough material to run games with, and entice people to the system, but you still have to do a lot of work to run a game.Images are worth something, but quick accessibility is worth vastly more. Locking away any character art is more trouble than it's worth, and charging for art sets alone isn't a model that's been (sustainably) making money for similar VTTs (like Roll20).
VTT Prep work — that is, tokens in the right place and information embedded where it is needed — is the most valuable commodity. That's the stuff that GMs lose the most time and energy to. Without the prep, art packs are a losing proposition. Adventure content and setup is the way to go! Just like with Adventure Paths, you charge for GM prep, and that's a very tempting thing to pay for.
</unsolicited opinion>
+100 GM prep is one big area for value-added options. We are already have images, there needs to be something else that makes prep time quicker, more efficient.
I really hope at least some people that make it into the Beta test are those who have used VTTs regularly for at least a couple of year' so that the powers that be get solid advice on what it takes to make and sustain a VTT campaign.

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So the big questions are: will pawns and AP/PFS scenario maps move over as well. If so, you just made a big fan out of me, despite the limitations. The ability to plunk down the maps and pawns for Rise of the Runelords AE with no prep time is a pretty impressive selling point. Throw in the maps from the comics and things get even better.

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Evil Lincoln wrote:<unsolicited opinion>
I think you should provide all non-map images for free, the flip mat line as the basic free mapset, and Modules/APs should be bought as assets. The flip mats and art collection are enough material to run games with, and entice people to the system, but you still have to do a lot of work to run a game.Images are worth something, but quick accessibility is worth vastly more. Locking away any character art is more trouble than it's worth, and charging for art sets alone isn't a model that's been (sustainably) making money for similar VTTs (like Roll20).
VTT Prep work — that is, tokens in the right place and information embedded where it is needed — is the most valuable commodity. That's the stuff that GMs lose the most time and energy to. Without the prep, art packs are a losing proposition. Adventure content and setup is the way to go! Just like with Adventure Paths, you charge for GM prep, and that's a very tempting thing to pay for.
</unsolicited opinion>+100 GM prep is one big area for value-added options. We are already have images, there needs to be something else that makes prep time quicker, more efficient.
I really hope at least some people that make it into the Beta test are those who have used VTTs regularly for at least a couple of year' so that the powers that be get solid advice on what it takes to make and sustain a VTT campaign.
Agree, freeing up prep time will be a huge advancement. It takes me 3-4 hours to prep a session the way that I want it prepped. As far as images go, I have well over 30k in my downloads already, and over 1500 maps. What I want is already completed tokens that can be dragged and dropped, and the ability to add my own when used. My current homebrew has a lot of customized and 3PP's in it, so easy of customization and integration is key.
I have ran two campaigns to completion now on map tools, and ran about 20 PFS scenarios on there, and all that prep time could certainly be put to better use running an actual game, or coming up with ideas for the next dungeon.

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I am worried that you are making a program with a mind to be able to individually charge for all the pre-existing cartography, NPC and monster artwork that you currently own.
I am not interested in buying a basic program and then having to individually micro purchase all the content I need to use the program the way I want to. I would much rather pay a lump sum to get the program and all the content that Paizo can offer inside it. Otherwise it's a turn off. You don't buy the Angry Birds app and then have to buy the next ten levels when you get up to the second world.
I know the Paizo cartographer is constantly creating new great content for PFS, Adventure Paths and much, much more. Why not have two products?
1. Gamespace VTT package (loads of core content, 40+ maps, all bestiaries, homebrew features for custom tokens and custom maps)
2. Constant Content VTT subscription (everything else and everything new)
This would allow the subscribers to get everything new without having to process constant micropayments.
Also, there needs to be an easy method to upload your own token images. I support what everyone else has said about wanting to upload their custom art of their characters or favourite NPCs, rather than using some Paizo art of a pre-existing character.
I would also strongly urge you to make sure that the program is more simple and easier to use than Maptools. Roleplayers tend to be a technologically savvy bunch, but not all of us have maxed their ranks on custom software use (including me).
Really excited about this project, keep up the good work!

GentleGiant |
1 person marked this as a favorite. |

I am worried that you are making a program with a mind to be able to individually charge for all the pre-existing cartography, NPC and monster artwork that you currently own.
I am not interested in buying a basic program and then having to individually micro purchase all the content I need to use the program the way I want to. I would much rather pay a lump sum to get the program and all the content that Paizo can offer inside it. Otherwise it's a turn off. You don't buy the Angry Birds app and then have to buy the next ten levels when you get up to the second world.
I know the Paizo cartographer is constantly creating new great content for PFS, Adventure Paths and much, much more. Why not have two products?
1. Gamespace VTT package (loads of core content, 40+ maps, all bestiaries, homebrew features for custom tokens and custom maps)
2. Constant Content VTT subscription (everything else and everything new)
This would allow the subscribers to get everything new without having to process constant micropayments.Also, there needs to be an easy method to upload your own token images. I support what everyone else has said about wanting to upload their custom art of their characters or favourite NPCs, rather than using some Paizo art of a pre-existing character.
I would also strongly urge you to make sure that the program is more simple and easier to use than Maptools. Roleplayers tend to be a technologically savvy bunch, but not all of us have maxed their ranks on custom software use (including me).
Really excited about this project, keep up the good work!
It's not an actual separate program you buy and run, like e.g. Maptools. It's a web based, in-browser program/app which you access through a browser from anywhere (similar to what roll20.net is doing).
It's also free to use, so you're not buying anything off the bat to use it. You'll only have to buy some of the content, but not, from what Vic and Gary has said so far, some basic elements to get everyone started.