Where should one report errors in scenarios?


GM Discussion

1/5

Running a 1st Season Scenario, and noticed a blatant error (spellcaster only has 50% of spells available at a given level.) Where should this be reported?

As if it really matters, as I seriously doubt the editors would go back and edit a 1st Season Scenario.

Grand Lodge 2/5 RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Probably either here or on that scenario's product page.

5/5

FWIW, almost every single scenario is going to have at least one stat block error. They're usually only fixed if the error causes a major problem with the encounter they're in.

I do applaud you for reading the stat blocks close enough to notice the errors though! What I do as a GM is fix them and make a note. In your specific case, how often do NPCs need more than a couple of spells? If it's a spontaneous caster, perhaps they already cast a few spells? If it's a prep spell caster, I would just evenly increase the spells already memorized.

5/5

I just assume the NPC was doing other stuff that day, like torturing captured pathfinders. Or making magic pottery, like jars that sing the cookie monster song when opened.


Pathfinder Maps Subscriber

I've found an error in Ledford's stat block in First Steps I. He hasn't been given 1.5 x Str as bonus damage for wielding his greataxe in two hands. Also, unless his greataxe is masterwork and not noted as such, his To Hit is one too high (BAB +1, +3 for Str when raging = +4, not +5).

Only reason I found it is due to that "How to Prepare" posting that claims if you haven't found any errors, it's because you're not looking hard enough. I elected to create the four enemies from the final encounter in Herolab, and whaddaya know, errors.

5/5 **** Venture-Captain, Massachusetts—Central & West

SlimGauge wrote:

I've found an error in Ledford's stat block in First Steps I. He hasn't been given 1.5 x Str as bonus damage for wielding his greataxe in two hands. Also, unless his greataxe is masterwork and not noted as such, his To Hit is one too high (BAB +1, +3 for Str when raging = +4, not +5).

Only reason I found it is due to that "How to Prepare" posting that claims if you haven't found any errors, it's because you're not looking hard enough. I elected to create the four enemies from the final encounter in Herolab, and whaddaya know, errors.

Ledford's STR modifier is 3, which when wielded 2-handed gives 4.5. Always round down, and that gives you the 4.

Unless I'm mistaken, Ledford is also a Halfling, and gets a +1 size bonus to hit, which makes +5. It looks like Power Attack isn't figured into his stats though, so that's something you'd have to adjust on the fly.


Pathfinder Maps Subscriber

I think that's the root of the discrepency I'm seeing with what Herolab comes up with

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