Valkenr
Goblin Squad Member
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There was some discussion in another thread about the death penalty(in game) and I threw a small suggestion in the pot, and I thought I would expand on it here.
The idea is to give every character an 'Equipment Loadout', similar to what you see in most MMO's were you have a slot for different kinds of inventory. These would be for items you can easily switch between, and the only things you can use while in combat(without suffering a huge defensive penalty). You could swap items from your inventory, but the idea is you set your loadout in-town, and you never need to change it until you get back. That being said loadout switching should require a town building, or moderate level camp setup. These loadouts also represent the things you keep with you when you die. Personally I don't think "your armor and what is in your hand" is enough, and it is to vague. I want to see each archetype play differently, and I think having different equipment setups is a step in the right direction.
Everyone would get the basic loadout, with armor, jewelry and hand slots, and as you gain badges you get different loadouts. The end result being loadouts that are more aligned with their class, like a ranger that can switch easily between their bow and sword while in combat.