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I'm a first time PFS GM and need some advice. What are the guidelines for adjusting monster/NPC stats from scenarios from season zero? The reason I ask is that the undead antagonists from The Rising Tide, which I will be running in a couple of weeks at tier 1-2, were built using 3.5 rules. Their charisma is a whopping six, which would give them a -2 HP/die. So what should I do? Mod the charisma to 10, which would mean they still get one less HP per HD? Keep the charisma score as it is and have them take the HP hit? Or not worry about it and run them with their HP as written? The PF Organized Play guide has guidelines for modifying NPC's and monsters, but say that creatures should be unmodified other than to add CMB's and CMD's. I'm inclined to do the last of the three because they, to be frank, are not much of a threat to anything but a 1st level commoner as written and I'd rather not see them take a HP hit. And if anyone knows of an offical revision to this scenario updating it to PF rules please let me know.
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First off, I believe you mean Silent Tide, yes? Unfortunately we can't change anything from the old 3.5 scenarios, except as you pointed out to calculate their CMB/CMD. You run them as is, unless they appear in one of the bestiaries, which these particular things don't. I've generally found season 0 scenarios to be fairly easy for the players, since they were written for 3.5, but so many of them have really good stories, that its worth it to run them. I loved Silent Tide, there are some great combat locations in it. Definitely my favorite Season 0 scenario I've encountered so far.
As for a PF update, its on Mark Moreland's list of things he wants to do, but it just isn't that feasible to do currently. So far Mists of Mwangi is the only Season 0 scenario that has been updated, and it'll probably be a while before any more are done officially.