HARP - How does damage work?


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I have bought the PDF, to use as an inspiration for my own homebrew system.

I have the read part about damage, but I am still confused.
Anyone able to explain it easialy for me?

Is it that the number that remains after you have had offensive bonus minus defensive bonus (where the result is over 0) and the table that contains the weapon uses (lets say medium slash) tells you what damage you did?

Sorry if I am not being precise, this book and system is very confusing..


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IIRC there should be a table. You roll 1d100, add total attack bonus (or whatever it was called), subtract the defense and check in the table what the actual result is. There were listed damage and other possible results (I don't remember if HARP, being based on simplified Rolemaster actually had any of additional effects beyond damage itself).


Drejk wrote:
IIRC there should be a table. You roll 1d100, add total attack bonus (or whatever it was called), subtract the defense and check in the table what the actual result is. There were listed damage and other possible results (I don't remember if HARP, being based on simplified Rolemaster actually had any of additional effects beyond damage itself).

Thanks for the reply, it seems you are correct. There are effects beyond damage.

But it is hard to share that info without copyright infringement :(


amir90 wrote:

I have bought the PDF, to use as an inspiration for my own homebrew system.

I have the read part about damage, but I am still confused.
Anyone able to explain it easialy for me?

Is it that the number that remains after you have had offensive bonus minus defensive bonus (where the result is over 0) and the table that contains the weapon uses (lets say medium slash) tells you what damage you did?

Sorry if I am not being precise, this book and system is very confusing..

Never played HARP, but lots of Rolemaster. Hope the systems are compatible enough for my experience to be relevant.

(dice roll + OB) - opponent's DB = attack result. Note your opponent's armour class.

Cross-reference that result on appropriate weapon chart under the right armour column and you get damage and other effects, if applicable.

If that attack is so high enough, it's possible to deal 0 damage, even if OB>DB.


Again, if I remember correctly (I looked through HARP long ago), HARP got rid of armor class and left single one-column attack table and the damage started at results 1 or more. Total result (roll + OB - DB) of 0 or less were misses. I think that armor just granted bonus to DB.


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*brows the Internets*

and so it seems!

interesting...

[edit] so from what I can gather...

1) Make a % attack roll

2) If within weapon's fumble range: roll for fumble. If 96-00, roll again and add to previous result.

3) Add your OB to attack roll

4) Subtract your foe’s DB. This is your Total Attack Roll.

5a) If the Total Attack Roll is 1 or higher, you score a hit.

5b) If you hit, add the size modifier of your weapon weapon. This becomes your Adjusted Attack Roll.

6) Cross-reference your Adjusted Attack Roll on the proper Critical Table. This is the damage you deal.


Thanks for the breakdown people :)


I completely forgot the weapon size modifier being applied after the hit is determined.

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