My 2 cents worth about trade and immersion


Pathfinder Online

Goblin Squad Member

I think I read where there will be as many as 3 NPC settlements when the game launches. I also read somewhere that the buy/sell orders will be linked. I am not sure if this will extend to player owned settlements or not. I think that if handled in the correct way it could be done in an immerse way that does not force the suspension of belief.

my ideas on linking trade hubs in a iron age/magic culture. a tier system should be set up, unlocked by skills

- player to player transaction - (no link/update, no tax, no broker fee, inventory on hand)
just one player buying an item from another, anyone can do it w/o skill restriction.

- trading post - (daily link/update, minimal tax, minimal broker fees, able to order )
player or npc small trading post, they get market updates from a major trade hub daily via courier. items posted for sale will be linked when trade hub is updated (when the courier makes it to a linked hub) taxes will go to who controls the region, brokers fees to pay for the trading post upkeep, both are minimal. accessible with minimal skill investment.

- Market - (twice daily link/update, moderate tax, moderate brokers fee)
market link is updated twice a day, via messenger bird. Taxes are higher, as are brokers fees. takes a moderate skill investment

- high traffic market - (hourly link/updates, high taxes, high brokers fees)
Updates are made via magic remote viewing spells every hour. I think that the NPC trade hubs should be set here. High taxes, and high fees to pay for casters/ spell components. very high skill investment

- Trade hub - (continuous link/updates, large upkeep costs and maintenance fees)
Large, wealthy player settlements will eventually get these. highest lvl skill investment

Distance will be the great equalizer with a system like this, delivery will become a profession all to itself.

Goblin Squad Member

Nestor wrote:

I think I read where there will be as many as 3 NPC settlements when the game launches. I also read somewhere that the buy/sell orders will be linked. I am not sure if this will extend to player owned settlements or not. I think that if handled in the correct way it could be done in an immerse way that does not force the suspension of belief.

my ideas on linking trade hubs in a iron age/magic culture. a tier system should be set up, unlocked by skills

- player to player transaction - (no link/update, no tax, no broker fee, inventory on hand)
just one player buying an item from another, anyone can do it w/o skill restriction.

- trading post - (daily link/update, minimal tax, minimal broker fees, able to order )
player or npc small trading post, they get market updates from a major trade hub daily via courier. items posted for sale will be linked when trade hub is updated (when the courier makes it to a linked hub) taxes will go to who controls the region, brokers fees to pay for the trading post upkeep, both are minimal. accessible with minimal skill investment.

- Market - (twice daily link/update, moderate tax, moderate brokers fee)
market link is updated twice a day, via messenger bird. Taxes are higher, as are brokers fees. takes a moderate skill investment

- high traffic market - (hourly link/updates, high taxes, high brokers fees)
Updates are made via magic remote viewing spells every hour. I think that the NPC trade hubs should be set here. High taxes, and high fees to pay for casters/ spell components. very high skill investment

- Trade hub - (continuous link/updates, large upkeep costs and maintenance fees)
Large, wealthy player settlements will eventually get these. highest lvl skill investment

Distance will be the great equalizer with a system like this, delivery will become a profession all to itself.

I fully agree with you on most of these ideas. I don't think instant link of information is really a needed immersion considering the game is already in a society where overall information is transmitted instantly via magics on a regular basis. But either way the idea of delays etc... going to buy/sell requests I have no complaints on if it were implimented. And I fully agree, goods should need actual deliverers to physically move. I think the transportaiton industry is a large part of what this game needs as a whole.

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