3-26 Portal of the Sacred Rune


GM Discussion

Sovereign Court 4/5 5/55/5 **

Pathfinder Maps, Rulebook, Starfinder Maps, Starfinder Roleplaying Game Subscriber

I was prepping this module and found an error I can't believe madeit thru editing.

The tier 10-11 Lyone Ekonian (p.12) shows level 5 spells prepared but only has a 14 intelligence! He also seems to be missing a feat (Atleast according to Herolab).

Now, I know that the player's won't see this and I can play around this. But how did they not spot this when editing the scenario?

Paizo Employee Director of Brand Strategy

Sometimes errors make it through, especially rules issues that the editors aren't necessarily looking for. In this case, it's more of a development error. When the Gen Con rush is over, I'll look to see if there's a simple fix for this that we can update the PDF with.

RPG Superstar 2010 Top 32, 2011 Top 4

Tim Statler wrote:

The tier 10-11 Lyone Ekonian (p.12) shows level 5 spells prepared but only has a 14 intelligence! He also seems to be missing a feat (Atleast according to Herolab).

I'm not sure that he is missing any feats (and if he is, the fault is mine since he has the exact same ones in my turnover and the published scenario). He's got ten feats total; six for being an eleventh level character, one bonus for being human, one bonus for a level of fighter, and scribe scroll plus another bonus for five levels of wizard. Did I still miss one?

Paizo Employee Director of Brand Strategy

He's missing his human bonus feat. Again, it's on my list of things to look into fixing after the Gen Con rush.

Sovereign Court 4/5 5/55/5 **

Pathfinder Maps, Rulebook, Starfinder Maps, Starfinder Roleplaying Game Subscriber

Thanks for the quick reply. As I said. It won't affect play, since the players won't see the sheet. I'll run it as is.

As for the feat thing. I know sometimes Herolab figures things out wrong so I wasn't sure were the error was.

4/5 5/5 **** Venture-Agent, Michigan—Detroit

Also, Lyone Ekonian's tactics list (in part):
"he casts vanish to turn invisible for X rounds and attempts to flee"

where X is 6 or 9, depending on tier. The vanish spell caps at 5 rounds.

It's not likely to make one whit of difference, but I thought I'd throw it out there if you're already making changes.

5/5

With the last faq update the spell listed in the ring of counterspells will not work with the spell cast into it. Invisibility purge is not a targeted spell but an area effect. Should the spell in the ring be changed to dispel magic or another targeted spell so that it works or have the ring do nothing?

The Exchange 1/5

hope I can get an answer on this quick, i'm running this tomorrow.
why all the focus on whip damage (Heshlak's whip) - Agile quality, weapon specialization whip, etc...when whips can't damage anything with a +1 armor bonus or 3 points of natural armor? that's a lot of focus in an area that has very little chance to do anything

Shadow Lodge 4/5 **** Venture-Captain, Michigan—Mt. Pleasant

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(I know a bit of a thread necro, but I'm prepping this, so...)

Because of her feat Whip Mastery
Whip Mastery (Ex) Heshlak does not provoke attacks of
opportunity when making attacks with a whip. Additionally,
she can deal lethal damage with a whip, but can still deal
nonlethal damage when she chooses. Finally, she can deal
damage with a whip despite a creature’s armor bonus or
natural armor bonus.

3/5

Lyone was lacking 1 spent point of ability score allocation, which likely should have been in INT to make it 15.

Heshlak is all whippy because it is Lissala's weapon...

3/5

And Lyone still has an unspent ability point left after bumping INT to 15...

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