| SmiloDan RPG Superstar 2012 Top 32 |
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Just got done with tonight's game. The party is 6th level: a half-orc witch, a half-elf paladin (my guys), a tiefling loremaster fighter, and a tiefling archer rogue/wizard illusionist (my friend's guys).
We rescued an angel of some kind last session, and recovered her magical hammer, so she was able to upgrade our gear for us at cost.
We escorted her through the forest, found the magical gate that my paladin is the key to, and found a small town lead by a wannabe demigod (son of the slain god of good, wants more followers so he can ascend). We were given a mission to go back through the gate to the prime material plane and rescue some slaves before our home plane falls into the hells. So we borrow some horses and head to town. We all have 0 ranks in ride.
We stop for a guy on the road and we get maraudered. He's some kind of disguised demon (which we don't know yet), and there are a pair of archers in the woods on each side of us. My paladin gets off his horse and hits him once, most of which is sucked up by DR. The witch casts haste, the archer hides and snipes, the fighter trips with his reach weapon. My paladin then does a full round smite on the guy in the road, scores a crit, and one-rounds the guy. 3 of the bandit archers are killed, the other is Slumber Hexed by the witch. I think the arcane trickster wannabe got dropped to negatives and healed by my witch.
We manacle the captive and interrogate him. He tells us after being Intimidated about his "Master" in a cabin in the woods. So we go there, and get attacked by three Small dog-faced winged demons. They sprung out from invisiblity and it was a tough fight. My witch flew up at one point, and then got flanked and sneak attacked by all 3 of them, which dropped him to negatives. The paladin healed him, we eventually vanquished the mini-demons after a really tough fight. We heal up again, and then hear a cackling from the door to the cabin.
The paladin goes to investigate (he was at full hit points), and there is an evil fire IN the wall. It's a portal to hell, and we have to close it. So we try burning down the cabin with alchemist fire, and two big slimy demons teleport into a flanking position around the paladin. He had to stay there to keep the door to the burning cabin shut, so he got wailed on pretty bad used his last lay on hands as a swift action after totally whiffing on them, then got slammed down to -10.
The wimpy archer had to pull the paladin to safety and put a potion down his throat, but he was still unconscious. The reason the witch wasn't healing the paladin is because he had flown over the cabin and was going to attack the portal from the outside. He only rolled a 1 for damage, so he cast enlarge person on himself, then realized burning hands would be better.
Meanwhile, the fighter moved in to block the door and killed a slime demon. The other slime demon teleported behind the cabin near the witch. So the witch tried hitting it with a 3d6 greataxe, but missed. So the witch put a Slumber Hex on it, it rolled a natural 1, and THE WITCH DID A COUP DE GRACE WITH HIS GIANT GREATAXE!!!!!!! It was awesome! 9d6+3 damage!!!! He then whacked a weak corner of the cabin, it collapsed, and we were victorious!!!!
The prisoner escaped, probably with "the master," but we lived to fight another day!
:-D
| Balin |
I hadn't thought of using the Slumber Hex + Greataxe coup de grace combo before. Half-orcs make great witches! Muhahahahaha!!!
EDIT:
Adding enlarge person to the mix was just icing on the cake!
:-D
Any race can pull that off, as you automatically hit when some is slumbered. I had an elf that wielded a scythe (that he was proficient with) for that exact purpose.