Kaelas Askavi
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Everyone loved it on first table. Unfortunately they made a series of mistakes that caused them to nearly fully fail it, although not a TPK. 5 hr 27 minutes on the first run. Seeing if we get some for a second run. Unfortunately some bad rolls from a PFS Synth stopped the party from doing much.
Most of the feedback from the two PFS players and two pathfinder players were they loved the lv 5 pre-gens with options. And wished the pregens had options for what they had in scenarios more often.
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A Tale of 3 Tables:
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At our gamestore got in 1 PFS regular, 1 Pathfinder player, and 3 brand new players (3.5 or earlier). All pregens except the PFS player.
Everyone seemed to have a great time (except perhaps the young man who kept missing with Harsk).
Group size note:
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Casting [u]raise thread.[/u]
So I'm running this module as two play-by-post games, and in both of them, the party made the necessary checks to discover the details of the shrine, and went there first instead of doing the bait. If they wanted the inside to be completely inaccessible without getting the key first, they should have made it a DC 40 lock instead of DC 30. Getting +10 to Disable Device isn't difficult for a 5th level character, and in fact the pregen Merisiel has +13, so if they find the shrine they can get inside by taking 20. I don't see any indication that there's a bar on the inside of the door or anything like that.
What I'm trying to figure out is whether I should let them in and then have the big mean thing outside attack from behind while the other creatures attack from the front. I mean, that makes the most sense.
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Casting [u]raise thread.[/u]
So I'm running this module as two play-by-post games, and in both of them, the party made the necessary checks to discover the details of the shrine, and went there first instead of doing the bait. If they wanted the inside to be completely inaccessible without getting the key first, they should have made it a DC 40 lock instead of DC 30. Getting +10 to Disable Device isn't difficult for a 5th level character, and in fact the pregen Merisiel has +13, so if they find the shrine they can get inside by taking 20. I don't see any indication that there's a bar on the inside of the door or anything like that.
What I'm trying to figure out is whether I should let them in and then have the big mean thing outside attack from behind while the other creatures attack from the front. I mean, that makes the most sense.
This warning might be too late, but do not combine the encounters!
I played this w/ decent players and ran this w/ excellent players, and in both cases the final boss stomped us (though we escaped for the most part). Of course, the paradigm shifts if the PCs discern what they're in for and put up proper spell protections.